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Airwalkrr's 4e Game IC: Ch 1 Sedition
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<blockquote data-quote="airwalkrr" data-source="post: 5535449" data-attributes="member: 12460"><p>[gm]Even though I believe all of you were striking to subdue, the sheer amount of damage Lia dealt was overkill. If you didn't intend to kill him, I think you might have tried a weaker power.[/gm]Two arrows sink deep into the back of the guard. Lia's actions might have been a little reckless, given that the guard was clearly heavily wounded already. He falls to the floor, lifeless. Many of the other guards will probably die as well if their wounds are not tended to. Meanwhile the clerks are paralyzed by fear. You have a moment to regain your composure and assess the situation.[gm]The battle created a lot of noise. I will give your characters a couple of rounds to act, not enough for a short rest, but long enough to get your bearings and re-arrange things. You all earn 100 xp.[/gm][sblock=For Lia and Erik]Your passive Perception allows you to notice that there is hurried movement coming from the rooms beyond, as well as upstairs (this is a two-story building). However those in the dry goods warehouse and stables are probably still unaware. You don't know how long you have to act, but by the sound of things you have caused a great clamor.[/sblock]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5535449, member: 12460"] [gm]Even though I believe all of you were striking to subdue, the sheer amount of damage Lia dealt was overkill. If you didn't intend to kill him, I think you might have tried a weaker power.[/gm]Two arrows sink deep into the back of the guard. Lia's actions might have been a little reckless, given that the guard was clearly heavily wounded already. He falls to the floor, lifeless. Many of the other guards will probably die as well if their wounds are not tended to. Meanwhile the clerks are paralyzed by fear. You have a moment to regain your composure and assess the situation.[gm]The battle created a lot of noise. I will give your characters a couple of rounds to act, not enough for a short rest, but long enough to get your bearings and re-arrange things. You all earn 100 xp.[/gm][sblock=For Lia and Erik]Your passive Perception allows you to notice that there is hurried movement coming from the rooms beyond, as well as upstairs (this is a two-story building). However those in the dry goods warehouse and stables are probably still unaware. You don't know how long you have to act, but by the sound of things you have caused a great clamor.[/sblock] [/QUOTE]
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