Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Airwalkrr's 4e Game IC: Ch 1 Sedition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 5570825" data-attributes="member: 12460"><p>With the City Watch close on your heels, you have no choice but to press on in hopes that you can either force a confession out of Darok or find evidence of his complicity with sinister forces. You make your way through the secret passage, which leads you to the dry goods and munitions warehouse. When you arrive on the other side, you find yourself on a balcony that appears to serve as a sort of office. Along the edges of the balcony is a protective railing and off to one side is a double-wide wooden stair case leading down. A pair of dwarves clad in plate armor walk amid rows upon rows of various goods, keeping close watch on the goings on in the warehouse. Meanwhile you hear rhythmic intonations coming from the far corner of the warehouse where you glimpse the sight of candlelight illuminating a strange circle drawn upon the floor.</p><p></p><p>Unfortunately, the warehouse is relatively quiet at the moment as the main doors are closed and you find it practically impossible to conceal your arrival. The dwarves look up towards the balcony seeing your group spill out of the secret passage way and call out an alarm to a man who is standing near the center of the circle. Upon seeing you, the man cries out, <span style="color: Orange"><span style="color: Orange">"Don't just stand there, you fools! Kill them!"</span></span>[gm]Initiative</p><p>22 Lia</p><p>22 Enemies</p><p>12 Krawlinstar</p><p>08 Erik</p><p>02 Petron</p><p></p><p>Lia may act first. Followed by the enemies.</p><p></p><p>The various objects obstructing the floor count as difficult terrain and provide cover to enemies behind them for purposes of ranged attacks.[/gm]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5570825, member: 12460"] With the City Watch close on your heels, you have no choice but to press on in hopes that you can either force a confession out of Darok or find evidence of his complicity with sinister forces. You make your way through the secret passage, which leads you to the dry goods and munitions warehouse. When you arrive on the other side, you find yourself on a balcony that appears to serve as a sort of office. Along the edges of the balcony is a protective railing and off to one side is a double-wide wooden stair case leading down. A pair of dwarves clad in plate armor walk amid rows upon rows of various goods, keeping close watch on the goings on in the warehouse. Meanwhile you hear rhythmic intonations coming from the far corner of the warehouse where you glimpse the sight of candlelight illuminating a strange circle drawn upon the floor. Unfortunately, the warehouse is relatively quiet at the moment as the main doors are closed and you find it practically impossible to conceal your arrival. The dwarves look up towards the balcony seeing your group spill out of the secret passage way and call out an alarm to a man who is standing near the center of the circle. Upon seeing you, the man cries out, [COLOR="Orange"][COLOR="Orange"]"Don't just stand there, you fools! Kill them!"[/COLOR][/COLOR][gm]Initiative 22 Lia 22 Enemies 12 Krawlinstar 08 Erik 02 Petron Lia may act first. Followed by the enemies. The various objects obstructing the floor count as difficult terrain and provide cover to enemies behind them for purposes of ranged attacks.[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Airwalkrr's 4e Game IC: Ch 1 Sedition
Top