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Airwalkrr's Greyhawk: The Forgotten Depths of Kulkanor IC
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<blockquote data-quote="airwalkrr" data-source="post: 5195395" data-attributes="member: 12460"><p>[sblock=OOC]You are correct Kobold Stew. A 1st level mage gets one 1st-level spell each day. I'd be fine with the alternate rules for two cantrips in place of one 1st-level spell in case you decide to learn cantrips at some point.</p><p></p><p>Learning languages is covered on page 34 of the Player's Handbook. It generally requires 6 months to a year to learn a new language (depending on intelligence). Starting intelligence determines the maximum number of languages a character is able to learn, not starting languages. If a demi-human such as elf or dwarf, the character begins with bonus languages. This brings up a good point though. None of you are probably able to speak any form of giantish. So the runes also appear in dwarven, kobold, and elvish.</p><p></p><p>And yes, mages are only proficient in one weapon to start. At 7th-level they gain another proficiency, at 13th-level a third, and so on. See page 36-37 of the Player's Handbook for details.[/sblock]</p><p>Luth notices two things upon stooping close to the ground. First is that there are marks upon the ground that indicate the doors have recently been opened outward. Second is a stone around the base of the archway that is depressed somewhat. Because of the angle, you would not have noticed it from standing up.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5195395, member: 12460"] [sblock=OOC]You are correct Kobold Stew. A 1st level mage gets one 1st-level spell each day. I'd be fine with the alternate rules for two cantrips in place of one 1st-level spell in case you decide to learn cantrips at some point. Learning languages is covered on page 34 of the Player's Handbook. It generally requires 6 months to a year to learn a new language (depending on intelligence). Starting intelligence determines the maximum number of languages a character is able to learn, not starting languages. If a demi-human such as elf or dwarf, the character begins with bonus languages. This brings up a good point though. None of you are probably able to speak any form of giantish. So the runes also appear in dwarven, kobold, and elvish. And yes, mages are only proficient in one weapon to start. At 7th-level they gain another proficiency, at 13th-level a third, and so on. See page 36-37 of the Player's Handbook for details.[/sblock] Luth notices two things upon stooping close to the ground. First is that there are marks upon the ground that indicate the doors have recently been opened outward. Second is a stone around the base of the archway that is depressed somewhat. Because of the angle, you would not have noticed it from standing up. [/QUOTE]
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