Airwalkrr's Shatterscape IC (Cooperative Design-As-You-Go PBP)

"She may return with more forces then, and so we might not want to be in the stables. How far is the Dawn House?"

Kleb checks the thugs for identifying marks, tries to determine how long the woman has been deceased, throws her body over his shoulder, grabs a buckler, asks his companions to gather some of the other valuables, and knocks on the door of the inn. "Sir, please let us in. We survived an ambush, and need shelter once more!"
 

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Arden examines the elf, picks up a load of the gear Kleb piled up and hands it to the elf.

"The streets of Narovan are not safe after dark; moreso even than in other cities. The Dawn House is a refuge. It's doors are open throughout the night. At least, they used to be. It's been nine years since I was last in the city and things may have changed."

She looks over at Kleb, shrugs, and collects up a few of the weapons still on the ground.

"I'm not sure how far it is. I'm not even sure where it is exactly..."
 

I should be able to light the way if you would direct me to the sanctuary "who do the dead sleep with all this noise going on he mutters mostly to himself
 

Unfortunately, Kleb has no luck with the door to the inn. It is locked solid and there is no answer to his knocks.



[sblock=OOC]You may attempt to look for the Dawn House if you like, or if any of you have the Knowledge (local) skill, a successful DC 12 check indicates that you recall the location.[/sblock]
 
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"It doesn't seem that our good innkeep will be opening the door."

Arden looks at each of her companions in turn pausing in uncertainty at the dwarf's wounded condition. Nothing to do about it now, I suppose.

"If none of you have any other suggestions, I'll try leading us to the Dawn House. Be wary, though. If Krethan suspects that we are heading there I may be leading us into another ambush."

She reaches into her sleeve and pulls out a fist-sized stone and tosses it to the ground. It bounces on shadowy spider legs that seem to form while still in the air and then scuttles off down the alley.

Scout for me, my little Coward, and we shall reach safety all that much sooner.

[sblock=OOC]Arden has Knowledge (local) +8
Coward has Knowledge (local) +2, Spot & Listen +6, Hide +16, & Move Silently +6
Coward will also scout 30 to 40 feet ahead, staying to deeper shadow at the side of the street.[/sblock]
 

Intresting what arcane formulas are you using to move the crystal about like that I also cannot keep up the light forever it may begin to fade soon so we better get on our feet
 
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Arden flushes and manages to look both embarrassed and uncomfortable at the elf's question.

"I...I don't know exactly. I just...will it to happen."

She looks at the staff casting off a steady light and begins walking after the spider-like stone.

"It's good to have a light now, but it may attract unwelcome attention as we get closer to Dawn House. When it fades we'll make do. Ah, I missed your name; and yours Master Dwarf."
 

Fortunately, Arden remembers that the Dawn House is not far off. However, even a short trek at night in the streets of Narovan can be hazardous so you are all quick on your feet. Your group stays close together, the bright glow of the elf's light guiding your way and keeping away the darkness that seeks to encroach upon you. After what can only be minutes but seem like hours of prowling about, fearful of every sound, every shadow, you see at the far end of the next street a welcoming illumination. Wide double doors are flung open spraying the street before it with light. You have reached the dawn house.

Standing to one side of the double doors is a tall man with dark skin. He wears a shirtless vest and loose leather breeches of simple make, and as you get closer, you see his body is adorned with tattoos in virtually every spot. His head is shaved, and he looks grimly out across the dark city, a stalwart vigil. His attention is drawn to you and his brow furls in a combination of caution and distrust as he eyes you warily.

From within the lighted area come the sounds of children playing and shouting. As you get close enough to peer inside, you see several children in their nightgowns dart past the door, followed quickly by a woman with long, dark, curly hair. However, she stops chasing the children as soon as she notices your group approaching. She walks up to the door, leans into the dark-skinned man and whispers something. He nods, and then she steps back. He, however steps forward and crosses his arms.

"Who are you, and what do you seek from this place? And do not lie."
 

Kylest remains silent for their trip to the dawn house. The man's stare doesn't phase him. He cuts a sorry sight, splattered with drying blood, and near collapse. Still, he draws himself straight and meets the man's gaze.

"My name is Kylest. We seek sanctuary."
 

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