airwalkrr
Adventurer
This is the Out of Character discussion thread.
[sblock=Campaign Rules]
I am running this adventure updated to 3.5 rules. I will accept 4-6 players. Access to a copy of Unearthed Arcana is required for this game. I use the following variants from Unearthed Arcana.
Alternative Skill System (79): Maximum Ranks, Limited Choices
Weapon Group Feats (94)
Defense Bonus (109)
Damage Conversion (112): I use this rule mainly so that there is still a tangible benefit to wearing armor.
Reserve Points (119)
Magic Rating (135)
Summon Monster Variants (136): Add one monster to one summoning list whenever access to a new spell level is gained.
Spontaneous Metamagic (151): Daily Uses
Test-Based Prerequisites (210): I use these instead of standard prerequisites for prestige classes.
I also use the following variants from the DMG.
Striking the Cover (24)
Automatic Hits and Misses (25): Treat attack rolls of 20 as 30 and rolls of 1 as -10.
Weapon Equivalencies (27)
Softer Critical Hits (28)
Upkeep (130): Must be paid at the beginning of each month, including at character creation.
I have these house rules as well.
Power Attack: Take a -4 penalty to your attack rolls to double the damage dice of your weapon (not multiplied on a critical hit).
Combat Expertise: Take a -4 penalty to your melee attack rolls to add a +4 dodge bonus to your AC. May not be used with fighting defensively.
Skills: No synergy bonuses.
Touch Spells: Use the caster's key ability modifier rather than Dexterity or Strength. This helps to off-set the improved touch ACs of most characters.
Characters begin at 1st level. Follow PH guidelines for ability scores (pp. 7-8). Roll on invisible castle using your ENWorld screen name and list Airwalkrr's The Sunless Citadel in the notes. Obtain prior approval before using anything outside the PH to create your character.[/sblock]
[sblock=Links]
In Character
Rogue's Gallery
Recruiting[/sblock]
[sblock=Campaign Rules]
I am running this adventure updated to 3.5 rules. I will accept 4-6 players. Access to a copy of Unearthed Arcana is required for this game. I use the following variants from Unearthed Arcana.
Alternative Skill System (79): Maximum Ranks, Limited Choices
Weapon Group Feats (94)
Defense Bonus (109)
Damage Conversion (112): I use this rule mainly so that there is still a tangible benefit to wearing armor.
Reserve Points (119)
Magic Rating (135)
Summon Monster Variants (136): Add one monster to one summoning list whenever access to a new spell level is gained.
Spontaneous Metamagic (151): Daily Uses
Test-Based Prerequisites (210): I use these instead of standard prerequisites for prestige classes.
I also use the following variants from the DMG.
Striking the Cover (24)
Automatic Hits and Misses (25): Treat attack rolls of 20 as 30 and rolls of 1 as -10.
Weapon Equivalencies (27)
Softer Critical Hits (28)
Upkeep (130): Must be paid at the beginning of each month, including at character creation.
I have these house rules as well.
Power Attack: Take a -4 penalty to your attack rolls to double the damage dice of your weapon (not multiplied on a critical hit).
Combat Expertise: Take a -4 penalty to your melee attack rolls to add a +4 dodge bonus to your AC. May not be used with fighting defensively.
Skills: No synergy bonuses.
Touch Spells: Use the caster's key ability modifier rather than Dexterity or Strength. This helps to off-set the improved touch ACs of most characters.
Characters begin at 1st level. Follow PH guidelines for ability scores (pp. 7-8). Roll on invisible castle using your ENWorld screen name and list Airwalkrr's The Sunless Citadel in the notes. Obtain prior approval before using anything outside the PH to create your character.[/sblock]
[sblock=Links]
In Character
Rogue's Gallery
Recruiting[/sblock]
Last edited: