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Akalich Meets Forgotten Realms
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<blockquote data-quote="Drazen" data-source="post: 8109116" data-attributes="member: 7022244"><p>Well. I have a fortress I'll post soon, once i get the time. It's pretty awesome (And took me a while to create it)</p><p>Anyway, here are the base stuff.</p><ul> <li data-xf-list-type="ul">The complex is huge, with multiple patrols (Made of 8 level 20 fighter paragon skeletons, 4 paragon winterwights, 2 Ghost three-headed Sirrush, 3 Paragon death tryants, and 3 lich spellcasters (Level 20)</li> <li data-xf-list-type="ul">outer walls are 12 foot thick of magically treated adamantine and multiple protection spells (inner walls are only 6 ft thick) . Between those a permanent wall of force.</li> <li data-xf-list-type="ul">The entire complex has a spell designed to protect from intruders. Sotra like guards in wards except everything is turned up to 11. If someone enters uninvited, a permanent wall of fog covers EVERYTHING reducing movement rate by a good deal, every door is wizard locked, every unattended object becomes magically animated to defend and eliminate or subdue the threat, all creatures who are working for me (And myself) are alerted with a mental signal giving exact coordinates to the breacher(s) whereabouts, the entire complex radiates death forcing saves each round (DC 589 Fort) or simply die, those with 100 HD or less automatically fail their saves, Also constant confusion spells assault those who dare enter along with mass suggestion each round (To influence harm among them).</li> <li data-xf-list-type="ul">The complex is extremely immense, with multiple above and below grounds.</li> <li data-xf-list-type="ul">Not all of my rooms have stuff in them, eventually when you have 100+ rooms you kinda run out of ideas</li> <li data-xf-list-type="ul">The outside are guarded by 12 paragon great wyrm void dragons, I would make an army but i kinda can't make anymore</li> <li data-xf-list-type="ul">We are located in a privately made demiplane, with connections to 5 different universes and 12 different worlds. These worlds i rule with like a bazillion skeletons, death kights, ghasts, vampires, nosferatu, and a WHOLE lot of more lesser undead. Actual armies are usually made with paragon winterwights. I may be able to control unlimited undead but the DM knows when enough is enough, and i have enough.</li> <li data-xf-list-type="ul">I like to keep it COLD, always. Only guest rooms are heated (Optional) and i prefer cold undead. I keep my place at a comfortable -14 degrees. (For me, at least)</li> <li data-xf-list-type="ul">Anybody who dies in a 2 mile radius around the complex or in as living creatures are animated as ghosts to serve me permanently. It's called Drazen's Eternal Unrest <em><strong>and<em> It's pretty cool</em></strong></em></li> <li data-xf-list-type="ul">I usually only allow dead stuff, but the Phane on my council and those i occasionally allow (Yes the abomination) Is an exception. Along with anybody my bother Druza deems worthy (Usually young girls who he sways and fall in love with him, my character always saw this as a flaw and waste of time......cause i don't know what love is (T^T) I also know these "females" usually die when he grows bored. Fun Fact. </li> </ul></blockquote><p></p>
[QUOTE="Drazen, post: 8109116, member: 7022244"] Well. I have a fortress I'll post soon, once i get the time. It's pretty awesome (And took me a while to create it) Anyway, here are the base stuff. [LIST] [*]The complex is huge, with multiple patrols (Made of 8 level 20 fighter paragon skeletons, 4 paragon winterwights, 2 Ghost three-headed Sirrush, 3 Paragon death tryants, and 3 lich spellcasters (Level 20) [*]outer walls are 12 foot thick of magically treated adamantine and multiple protection spells (inner walls are only 6 ft thick) . Between those a permanent wall of force. [*]The entire complex has a spell designed to protect from intruders. Sotra like guards in wards except everything is turned up to 11. If someone enters uninvited, a permanent wall of fog covers EVERYTHING reducing movement rate by a good deal, every door is wizard locked, every unattended object becomes magically animated to defend and eliminate or subdue the threat, all creatures who are working for me (And myself) are alerted with a mental signal giving exact coordinates to the breacher(s) whereabouts, the entire complex radiates death forcing saves each round (DC 589 Fort) or simply die, those with 100 HD or less automatically fail their saves, Also constant confusion spells assault those who dare enter along with mass suggestion each round (To influence harm among them). [*]The complex is extremely immense, with multiple above and below grounds. [*]Not all of my rooms have stuff in them, eventually when you have 100+ rooms you kinda run out of ideas [*]The outside are guarded by 12 paragon great wyrm void dragons, I would make an army but i kinda can't make anymore [*]We are located in a privately made demiplane, with connections to 5 different universes and 12 different worlds. These worlds i rule with like a bazillion skeletons, death kights, ghasts, vampires, nosferatu, and a WHOLE lot of more lesser undead. Actual armies are usually made with paragon winterwights. I may be able to control unlimited undead but the DM knows when enough is enough, and i have enough. [*]I like to keep it COLD, always. Only guest rooms are heated (Optional) and i prefer cold undead. I keep my place at a comfortable -14 degrees. (For me, at least) [*]Anybody who dies in a 2 mile radius around the complex or in as living creatures are animated as ghosts to serve me permanently. It's called Drazen's Eternal Unrest [I][B]and[I] It's pretty cool[/I][/B][/I] [*]I usually only allow dead stuff, but the Phane on my council and those i occasionally allow (Yes the abomination) Is an exception. Along with anybody my bother Druza deems worthy (Usually young girls who he sways and fall in love with him, my character always saw this as a flaw and waste of time......cause i don't know what love is (T^T) I also know these "females" usually die when he grows bored. Fun Fact. [/LIST] [/QUOTE]
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