Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
AL Intro Pamphlet for Brand New Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kalani" data-source="post: 6734859" data-attributes="member: 88085"><p>I don't know of any such pamphlet, but should you wish to create one it should have the following information:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Difference between Organized Play and Home Play:</strong> DMs/Players have less freedom to go off the rails; more portability; and rules differences (no rolled stats/limited character options, alignment restrictions etc).</li> <li data-xf-list-type="ul"><strong>Story Origin:</strong>What is a story origin; the three story origins; the allowed rules for the current story origin; and a comment directing them to the PG for the other two story origins. Ties in with the above.</li> <li data-xf-list-type="ul"><strong>Logsheets:</strong> Go over the logsheet and the reasons why keeping an accurate logsheet is necessary.</li> <li data-xf-list-type="ul"><strong>Faction Guide:</strong> A brief description of the Faction mechanics (5 factions; renown; faction ranks). Make certain to discuss the <strong>faction charity</strong> mechanic, and the fact that the faction leaders have instructed all members to get along with the other factions.</li> <li data-xf-list-type="ul"><strong>Basics of DnD:</strong> Briefly describe the 3 d20 rolls (Attack, Save, Ability Check); advantage/disadvantage</li> <li data-xf-list-type="ul"><strong>Rebuilding:</strong> Briefly describe rebuilding options.</li> <li data-xf-list-type="ul"><strong>Conduct:</strong> Briefly touch on the CoC. Make certain to discuss working together, and that undermining other PCs is prohibited.</li> <li data-xf-list-type="ul"><strong>Website/Player's Guide:</strong> Direct the players to the dndAL website, dndAL FAQ, and player's guide for further information.</li> </ul><p>Other things can be added as desired, but honestly - I believe all players should have an understanding of the character creation rules (p3-6 of the players guide), the Code of Conduct (part 3), and the FAQ answers from the Player's Guide.</p><p></p><p><strong>Edit:</strong> As Pauper said above, it will be hard to condense this information into a simple handout. Not only will such a handout lack important information, but I am a firm believer in personal interaction. Rather than giving a pamphlet, I would instead <strong>speak with them personally</strong> and go over the above topics verbally. I find it takes me about 3min to give new players the rundown, hand them a pregen and a logsheet, and direct them to the PG, website, and FAQ for further information. I also make certain to be available by telling new players to feel free to ask any (and all) questions they might have.</p><p><strong></strong></p><p><strong>IMHO - a pamphlet would only be good for enticing new players to the program</strong></p><ul> <li data-xf-list-type="ul">They are best used as a marketing device, something you can place on the counter which might encourage someone to come to the program.</li> <li data-xf-list-type="ul">Once they arrive however, personal interaction is what will sell the program to them.</li> </ul></blockquote><p></p>
[QUOTE="kalani, post: 6734859, member: 88085"] I don't know of any such pamphlet, but should you wish to create one it should have the following information: [LIST] [*][B]Difference between Organized Play and Home Play:[/B] DMs/Players have less freedom to go off the rails; more portability; and rules differences (no rolled stats/limited character options, alignment restrictions etc). [*][B]Story Origin:[/B]What is a story origin; the three story origins; the allowed rules for the current story origin; and a comment directing them to the PG for the other two story origins. Ties in with the above. [*][B]Logsheets:[/B] Go over the logsheet and the reasons why keeping an accurate logsheet is necessary. [*][B]Faction Guide:[/B] A brief description of the Faction mechanics (5 factions; renown; faction ranks). Make certain to discuss the [B]faction charity[/B] mechanic, and the fact that the faction leaders have instructed all members to get along with the other factions. [*][B]Basics of DnD:[/B] Briefly describe the 3 d20 rolls (Attack, Save, Ability Check); advantage/disadvantage [*][B]Rebuilding:[/B] Briefly describe rebuilding options. [*][B]Conduct:[/B] Briefly touch on the CoC. Make certain to discuss working together, and that undermining other PCs is prohibited. [*][B]Website/Player's Guide:[/B] Direct the players to the dndAL website, dndAL FAQ, and player's guide for further information. [/LIST] Other things can be added as desired, but honestly - I believe all players should have an understanding of the character creation rules (p3-6 of the players guide), the Code of Conduct (part 3), and the FAQ answers from the Player's Guide. [B]Edit:[/B] As Pauper said above, it will be hard to condense this information into a simple handout. Not only will such a handout lack important information, but I am a firm believer in personal interaction. Rather than giving a pamphlet, I would instead [B]speak with them personally[/B] and go over the above topics verbally. I find it takes me about 3min to give new players the rundown, hand them a pregen and a logsheet, and direct them to the PG, website, and FAQ for further information. I also make certain to be available by telling new players to feel free to ask any (and all) questions they might have. [B] IMHO - a pamphlet would only be good for enticing new players to the program[/B] [LIST] [*]They are best used as a marketing device, something you can place on the counter which might encourage someone to come to the program. [*]Once they arrive however, personal interaction is what will sell the program to them. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
AL Intro Pamphlet for Brand New Players
Top