And yet harems existed among the upper class and in the Topkapi palace itself.So, I keep thinking back to a board game review I watched from a channel called Shut Up and Sit Down on a game called Istanbul. During the review he takes a break to talk to his friend at university with a PHD in Sociology about Orientalism that I think might be useful here.
(At the 11 minute mark... it should start at the section in question.)
He goes on to talk about his thoughts about the Istanbul board game, and finds it largely unproblematic, save the Kebab Shop card, which depicts a Kebab Shop that would have been out of place in Istanbul, but resembled modern kebab shops that a westerner might frequent early in the morning after a night at the pub.
He also praised the game for having no harems, opium dens, or jinns in sight, but he doesn't elaborate further on those specific items.
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So with that in mind...
The differences are a big reason why we might choose a setting like Al-Qadim for our games. We want to explore middle-eastern myths, folklore, history, culture, etc. And I think it's natural to be drawn to what's new and different. But I think when we over-emphasize those aspects we lose sight of similarities and create stereotypes. Whether those things we over-emphasized were positive or negative doesn't matter- the end result flattens and dehumanizes the people depicted.
How can you make a respectful depiction of a culture by randomly leaving things out based on your personal/cultural preference? You are basically just exchange one lense for another.