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AL Thor in Dwarf form. Help please!
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<blockquote data-quote="bkcrosson" data-source="post: 7546350" data-attributes="member: 6982755"><p><span style="color: #333333">First and foremost thanks for your interest and help (if given)!</span></p><p></p><p><span style="color: #333333">Alot of the D&D 5e rules are as clear as mud (especially Adventures League). (Especially for an old school player like myself).</span></p><p></p><p><span style="color: #333333">Concept: Flying Dwarf/ tank with healing AND a Dwarven Thrower...</span></p><p></p><p><span style="color: #333333">"Flying Boots" have to be attuned therefore = sux!</span></p><p></p><p><span style="color: #333333">Flying unless you have DM perks is limited to Dragon Sorcerers 14th and Boots of Flying (to my knowledge - new to 5e and AL).</span></p><p></p><p><span style="color: #333333">Someone turned me on to Tempest Cleric over War Cleric for Heavy Armor Prof (hence the reason lightning was chosen - not for Thor).</span></p><p></p><p><span style="color: #333333">Most people say go mountain Dwarf over the Hill Dwarf but Hill essentially gets 2 Con points for that 1 life per level and that +1 Wisdom is huge.</span></p><p></p><p><span style="color: #333333">Opening Attributes</span></p><p><span style="color: #333333">Str: 14</span></p><p><span style="color: #333333">Dex: 10</span></p><p><span style="color: #333333">Con: 15</span></p><p><span style="color: #333333">Int: 8</span></p><p><span style="color: #333333">Wis: 13</span></p><p><span style="color: #333333">Chr: 15</span></p><p></p><p><span style="color: #333333">Clerics need to be able to hit something at first level and 14 is a good starting point. </span></p><p><span style="color: #333333">Can't have Dex negatives for initiative and Dex Saves for a tank are crucial.</span></p><p><span style="color: #333333">Con is the most important stat for this build.</span></p><p><span style="color: #333333">Int is for skills and I will cover that in skill packages.</span></p><p><span style="color: #333333">Wisdom is minimum for Clerics because this build does NOT need to overcome resistance most time.</span></p><p><span style="color: #333333">Charisma is where spells need to get over resistance also this is useful for some other things.</span></p><p></p><p><span style="color: #333333">Skills</span></p><p><span style="color: #333333">Background: Custom; "Dwarven Equalizer" (mafia) Investigate Perception</span></p><p><span style="color: #333333">Class skills: History Religion</span></p><p></p><p><span style="color: #333333">(At Level 20)</span></p><p><span style="color: #333333">Acrobatics +0 DEX (0) -</span></p><p><span style="color: #333333">Animal Handling +2 WIS (2) -</span></p><p><span style="color: #333333">Arcana -1 INT (-1) -</span></p><p><span style="color: #333333">Athletics +2 STR (2) -</span></p><p><span style="color: #333333">Deception +3 CHA (3) -</span></p><p><span style="color: #333333">History +5 INT (-1) +6</span></p><p><span style="color: #333333">Insight +2 WIS (2) -</span></p><p><span style="color: #333333">Intimidation +3 CHA (3) -</span></p><p><span style="color: #333333">Investigation +5 INT (-1) +6</span></p><p><span style="color: #333333">Medicine +2 WIS (2) -</span></p><p><span style="color: #333333">Nature -1 INT (-1) -</span></p><p><span style="color: #333333">Perception +8 WIS (2) +6</span></p><p><span style="color: #333333">Performance +3 CHA (3) -</span></p><p><span style="color: #333333">Persuasion +3 CHA (3) -</span></p><p><span style="color: #333333">Religion +5 INT (-1) +6</span></p><p><span style="color: #333333">Sleight of Hand +0 DEX (0) -</span></p><p><span style="color: #333333">Stealth +0 DEX (0) -</span></p><p><span style="color: #333333">Survival +2 WIS (2) -</span></p><p><span style="color: #333333">Passive Perception: 18</span></p><p></p><p><span style="color: #333333">Level Build Out:</span></p><p><span style="color: #333333">1: Tempest Cleric</span></p><p><span style="color: #333333">2-17: Bronze Draconic Bloodline Sorcerer (that take you thru the 4th feat and wings)</span></p><p><span style="color: #333333">18-20: Tempest Cleric (for the additional feat and some spells).</span></p><p><span style="color: #333333">(maybe need some help on order progression suggestions are always appreciated - maybe a lvl of fighter???)</span></p><p></p><p><span style="color: #333333">Feats:</span></p><p><span style="color: #333333">Dwarven Fortitude (Dodge = heal, Periphat of Wound Closure = double healing + cast shield of faith and reaction shield)</span></p><p><span style="color: #333333">Shield Master (for Dex saves)</span></p><p><span style="color: #333333">War Caster (unwanted but needed)</span></p><p><span style="color: #333333">Elemental Adept (Lightning) (for the resistance beat -also unwanted)</span></p><p><span style="color: #333333">+1 Wis +1 Chr</span></p><p><span style="color: #333333">(Definitely need suggestions - work arounds)!!!</span></p><p></p><p><span style="color: #333333">Spells:</span></p><p><span style="color: #333333">Cleric spells memorized (CL 4th)</span></p><p><span style="color: #333333">Spell Save DC 16 Spell Attack +8</span></p><p><span style="color: #333333">2nd—find traps , gust of wind , shatter, spiritual weapon</span></p><p><span style="color: #333333">1st—bless, cure wounds , fog cloud, guiding bolt , shield of</span></p><p><span style="color: #333333">faith, thunderwave</span></p><p><span style="color: #333333">Cantrips—guidance, light, resistance, word of radiance</span></p><p></p><p><span style="color: #333333">Sorcerer spells known (CL 16th)</span></p><p><span style="color: #333333">Spell Save DC 17 Spell Attack +9</span></p><p><span style="color: #333333">7th—plane shift</span></p><p><span style="color: #333333">6th—chain lightning, sunbeam</span></p><p><span style="color: #333333">4th—stoneskin, storm sphere</span></p><p><span style="color: #333333">3rd—haste, lightning bolt , thunder step</span></p><p><span style="color: #333333">2nd—blur, knock</span></p><p><span style="color: #333333">1st—comprehend languages, magic missile, shield,</span></p><p><span style="color: #333333">witch bolt</span></p><p><span style="color: #333333">Cantrips—blade ward, booming blade , light, mage</span></p><p><span style="color: #333333">hand, shocking grasp , thunderclap</span></p><p></p><p><span style="color: #333333">(note Spiritual Weapon, Shield of Faith are bonus actions and combo really well off the dodge action along with shield reaction).</span></p><p></p><p><span style="color: #333333">With +3 Plate</span></p><p><span style="color: #333333">A Dwarven Thrower</span></p><p><span style="color: #333333">A periphat of Wound Closure</span></p><p><span style="color: #333333">and Belt of Giant Strength </span></p><p></p><p><span style="color: #333333">he is a titan (I think)??? Final Stats:</span></p><p></p><p><span style="color: #333333">AC 26 </span></p><p><span style="color: #333333">Initiative +0 </span></p><p><span style="color: #333333">Speed 25 ft</span></p><p><span style="color: #333333">HP:183 (16d6+4d8 +1lvl hill, +1 sorcerer for Dragonic Bloodlines averaged)</span></p><p><span style="color: #333333">Dwarven Thrower</span></p><p><span style="color: #333333">Ranged: +11, 1d8+5 bludgeoning (base without belt of giant strength)</span></p><p><span style="color: #333333">plus 1d8/2d8 at range</span></p><p></p><p></p><p><span style="color: #333333">Sry it is lengthy thanks for reading if you made it this far: input is appreciated!</span></p></blockquote><p></p>
[QUOTE="bkcrosson, post: 7546350, member: 6982755"] [COLOR=#333333]First and foremost thanks for your interest and help (if given)![/COLOR] [COLOR=#333333]Alot of the D&D 5e rules are as clear as mud (especially Adventures League). (Especially for an old school player like myself).[/COLOR] [COLOR=#333333]Concept: Flying Dwarf/ tank with healing AND a Dwarven Thrower...[/COLOR] [COLOR=#333333]"Flying Boots" have to be attuned therefore = sux![/COLOR] [COLOR=#333333]Flying unless you have DM perks is limited to Dragon Sorcerers 14th and Boots of Flying (to my knowledge - new to 5e and AL).[/COLOR] [COLOR=#333333]Someone turned me on to Tempest Cleric over War Cleric for Heavy Armor Prof (hence the reason lightning was chosen - not for Thor).[/COLOR] [COLOR=#333333]Most people say go mountain Dwarf over the Hill Dwarf but Hill essentially gets 2 Con points for that 1 life per level and that +1 Wisdom is huge.[/COLOR] [COLOR=#333333]Opening Attributes[/COLOR] [COLOR=#333333]Str: 14[/COLOR] [COLOR=#333333]Dex: 10[/COLOR] [COLOR=#333333]Con: 15[/COLOR] [COLOR=#333333]Int: 8[/COLOR] [COLOR=#333333]Wis: 13[/COLOR] [COLOR=#333333]Chr: 15[/COLOR] [COLOR=#333333]Clerics need to be able to hit something at first level and 14 is a good starting point. [/COLOR] [COLOR=#333333]Can't have Dex negatives for initiative and Dex Saves for a tank are crucial.[/COLOR] [COLOR=#333333]Con is the most important stat for this build.[/COLOR] [COLOR=#333333]Int is for skills and I will cover that in skill packages.[/COLOR] [COLOR=#333333]Wisdom is minimum for Clerics because this build does NOT need to overcome resistance most time.[/COLOR] [COLOR=#333333]Charisma is where spells need to get over resistance also this is useful for some other things.[/COLOR] [COLOR=#333333]Skills[/COLOR] [COLOR=#333333]Background: Custom; "Dwarven Equalizer" (mafia) Investigate Perception[/COLOR] [COLOR=#333333]Class skills: History Religion[/COLOR] [COLOR=#333333](At Level 20)[/COLOR] [COLOR=#333333]Acrobatics +0 DEX (0) -[/COLOR] [COLOR=#333333]Animal Handling +2 WIS (2) -[/COLOR] [COLOR=#333333]Arcana -1 INT (-1) -[/COLOR] [COLOR=#333333]Athletics +2 STR (2) -[/COLOR] [COLOR=#333333]Deception +3 CHA (3) -[/COLOR] [COLOR=#333333]History +5 INT (-1) +6[/COLOR] [COLOR=#333333]Insight +2 WIS (2) -[/COLOR] [COLOR=#333333]Intimidation +3 CHA (3) -[/COLOR] [COLOR=#333333]Investigation +5 INT (-1) +6[/COLOR] [COLOR=#333333]Medicine +2 WIS (2) -[/COLOR] [COLOR=#333333]Nature -1 INT (-1) -[/COLOR] [COLOR=#333333]Perception +8 WIS (2) +6[/COLOR] [COLOR=#333333]Performance +3 CHA (3) -[/COLOR] [COLOR=#333333]Persuasion +3 CHA (3) -[/COLOR] [COLOR=#333333]Religion +5 INT (-1) +6[/COLOR] [COLOR=#333333]Sleight of Hand +0 DEX (0) -[/COLOR] [COLOR=#333333]Stealth +0 DEX (0) -[/COLOR] [COLOR=#333333]Survival +2 WIS (2) -[/COLOR] [COLOR=#333333]Passive Perception: 18[/COLOR] [COLOR=#333333]Level Build Out:[/COLOR] [COLOR=#333333]1: Tempest Cleric[/COLOR] [COLOR=#333333]2-17: Bronze Draconic Bloodline Sorcerer (that take you thru the 4th feat and wings)[/COLOR] [COLOR=#333333]18-20: Tempest Cleric (for the additional feat and some spells).[/COLOR] [COLOR=#333333](maybe need some help on order progression suggestions are always appreciated - maybe a lvl of fighter???)[/COLOR] [COLOR=#333333]Feats:[/COLOR] [COLOR=#333333]Dwarven Fortitude (Dodge = heal, Periphat of Wound Closure = double healing + cast shield of faith and reaction shield)[/COLOR] [COLOR=#333333]Shield Master (for Dex saves)[/COLOR] [COLOR=#333333]War Caster (unwanted but needed)[/COLOR] [COLOR=#333333]Elemental Adept (Lightning) (for the resistance beat -also unwanted)[/COLOR] [COLOR=#333333]+1 Wis +1 Chr[/COLOR] [COLOR=#333333](Definitely need suggestions - work arounds)!!![/COLOR] [COLOR=#333333]Spells:[/COLOR] [COLOR=#333333]Cleric spells memorized (CL 4th)[/COLOR] [COLOR=#333333]Spell Save DC 16 Spell Attack +8[/COLOR] [COLOR=#333333]2nd—find traps , gust of wind , shatter, spiritual weapon[/COLOR] [COLOR=#333333]1st—bless, cure wounds , fog cloud, guiding bolt , shield of[/COLOR] [COLOR=#333333]faith, thunderwave[/COLOR] [COLOR=#333333]Cantrips—guidance, light, resistance, word of radiance[/COLOR] [COLOR=#333333]Sorcerer spells known (CL 16th)[/COLOR] [COLOR=#333333]Spell Save DC 17 Spell Attack +9[/COLOR] [COLOR=#333333]7th—plane shift[/COLOR] [COLOR=#333333]6th—chain lightning, sunbeam[/COLOR] [COLOR=#333333]4th—stoneskin, storm sphere[/COLOR] [COLOR=#333333]3rd—haste, lightning bolt , thunder step[/COLOR] [COLOR=#333333]2nd—blur, knock[/COLOR] [COLOR=#333333]1st—comprehend languages, magic missile, shield,[/COLOR] [COLOR=#333333]witch bolt[/COLOR] [COLOR=#333333]Cantrips—blade ward, booming blade , light, mage[/COLOR] [COLOR=#333333]hand, shocking grasp , thunderclap[/COLOR] [COLOR=#333333](note Spiritual Weapon, Shield of Faith are bonus actions and combo really well off the dodge action along with shield reaction).[/COLOR] [COLOR=#333333]With +3 Plate[/COLOR] [COLOR=#333333]A Dwarven Thrower[/COLOR] [COLOR=#333333]A periphat of Wound Closure[/COLOR] [COLOR=#333333]and Belt of Giant Strength [/COLOR] [COLOR=#333333]he is a titan (I think)??? Final Stats:[/COLOR] [COLOR=#333333]AC 26 [/COLOR] [COLOR=#333333]Initiative +0 [/COLOR] [COLOR=#333333]Speed 25 ft[/COLOR] [COLOR=#333333]HP:183 (16d6+4d8 +1lvl hill, +1 sorcerer for Dragonic Bloodlines averaged)[/COLOR] [COLOR=#333333]Dwarven Thrower[/COLOR] [COLOR=#333333]Ranged: +11, 1d8+5 bludgeoning (base without belt of giant strength)[/COLOR] [COLOR=#333333]plus 1d8/2d8 at range[/COLOR] [COLOR=#333333]Sry it is lengthy thanks for reading if you made it this far: input is appreciated![/COLOR] [/QUOTE]
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