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Alacrity, a new Ability Score
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<blockquote data-quote="Yaarel" data-source="post: 7170459" data-attributes="member: 58172"><p>Right, but the room is only so far away, meaning within a round or two, they are trapped. </p><p></p><p>And if they are around a corner, down the hall, then they cant use their longbow either.</p><p></p><p></p><p></p><p>In 4e, I built a highly evasive character, an Eladrin Storm Sorcerer with extra speed, 1-time flight, and 1-time teleport. Who of course kited from range. There were times when the DM gave up even trying to hit him. But most of the time, the indoors either trapped the character, or else forced the character to choose between to attack while being attacked or to not participate at all. And the extra speed was only 5 feet faster.</p><p></p><p>Underground tends too have few locations to evade to, and above ground tends tends to invite longbow.</p><p></p><p>At a higher level, the character could even teleport thru walls, but the character died in a TPK along with the rest of the party because of the indoor dilemma of either fight and be vulnerable or dont fight at all.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7170459, member: 58172"] Right, but the room is only so far away, meaning within a round or two, they are trapped. And if they are around a corner, down the hall, then they cant use their longbow either. In 4e, I built a highly evasive character, an Eladrin Storm Sorcerer with extra speed, 1-time flight, and 1-time teleport. Who of course kited from range. There were times when the DM gave up even trying to hit him. But most of the time, the indoors either trapped the character, or else forced the character to choose between to attack while being attacked or to not participate at all. And the extra speed was only 5 feet faster. Underground tends too have few locations to evade to, and above ground tends tends to invite longbow. At a higher level, the character could even teleport thru walls, but the character died in a TPK along with the rest of the party because of the indoor dilemma of either fight and be vulnerable or dont fight at all. [/QUOTE]
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