Albion Armitage’s Astounding Arsenal

Dark Mistress

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Albion Armitage’s Astounding Arsenal

Albion Armitage’s Astounding Arsenal by 4 Winds Fantasy Gaming.

This product is 56 pages long. Cover, credits and introduction takes up the first 4 pages.

Introduction (2 pages)
This is a adventure (4-6 PC's 8-10th lvl) and shop all in one. It gives a overview of the adventure, advice for scaling it.

Adventure (32 pages)
There is 5 set encounters with at least two of them being very dangerous that could easily lead to a PC death. There is also a host of random encounter tables during the adventure. Since it takes place on a set journey and rough number of days. The encounter tables vary by day and area which was a nice touch. At the end is 2 new monsters. As well as stats for all the major NPC's in the adventure. Along with a few plot hooks for further adventures. The shop is also described in this section instead of the following section.

The Shop (11 pages)
It is a shop of war, magic and mundane items for making war is for sale in the shop. There is 11 new weapons most of them exotic. 2 new siege engines including the Hwa'cha(recently seen on Mythbusters) and finally some new magic items. 7 magic weapons, 2 armor, 1 rod, 5 wonderous items. One of the magic weapon is from Luvens Lightfingers Gear and Treasure Shop, one armor from Paths of Power so there is a sidebar with the base stats for these as well.(both books are also from 4 Winds Fantasy Gaming.) I especially like the Eyepatch of the Dreaded Corsair. I did have a problem with one weapon, the warbrand. To me it is a variation of the bastard sword that over all is just as good only cheaper and doesn't require a feat to use one handed. It only crits on a 20 but is x3, unlike the bastard sword which is 19-20x2. I think it should have required the feat as well.

Handouts (6 pages)
Here is a map, letter and then 4 pages of mini maps to use in some of the encounters.

It finishes with the OGL, one blank page(not sure why) and back cover. (3 pages)

Closing thoughts. This one is a bit different. It is mostly a short adventure about getting to the shop. The adventure is well done and interesting all and all, with a little work it could be dropped into just about any setting fairly easily. The shop could be used as often or as little as you want. I won't spoil exactly what that is, but there's a reason. So you can keep it a one time shot to allow PC's access to a fully stocked magic shop.

It was well written. The art was fair to very good b&w art. I would have liked a bit more information about the shop personally but other than that I don't really have anything negative to say. Beyond the sword I already mentioned. The product is like most adventures, thinks of this like a adventure with a possible location and NPC's you can use recurring in your campaign. So with that in mind I am giving this a 4 star, good but I felt it could have been even better.
 

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