I'm looking for some ideas for an Alchemical Weapon Tech Level.
[FONT=Verdana, sans-serif]Alchemical Weapons Tech Level[/FONT]
[FONT=Verdana, sans-serif] This tech level starts at the Age of Sail and goes forward. It take the invention of gunpowder and mixes that with various Alchemical potions. This expands the basic fire and projectile to many other possible attacks. [/FONT]
[FONT=Verdana, sans-serif]Alchemical Weapons [/FONT]
[FONT=Verdana, sans-serif]Dragon's Fire[/FONT]
[FONT=Verdana, sans-serif]Ice Gun[/FONT]
[FONT=Verdana, sans-serif]Shadow Grenade[/FONT]
[FONT=Verdana, sans-serif]Air Burst Grenade[/FONT]
[FONT=Verdana, sans-serif]Firearm Enchantments[/FONT]
[FONT=Verdana, sans-serif]Infinite Ammo[/FONT]
[FONT=Verdana, sans-serif]Oversized[/FONT]
[FONT=Verdana, sans-serif]Water Enchantmentsive Mas– Can breathe underwater indefinitely. Can see out to enchanter's range clearly. [/FONT]
[FONT=Verdana, sans-serif]Fast Flippers – Can move as fast as a shark in the water. [/FONT]
Underwater Sailing Ship – You can make a Sailing Ship function underwater. It will have a bubble of air around it that will last indefinitely as well as convert the currents into winds for the ship to use. This requires several enchanters and each must spend a feat to make it independent so that the crew can work the ship. The ship will be able to surface and submerge at the captain's command. It will be able to go in a body of water one place and out another after a few hours sailing.
[FONT=Verdana, sans-serif]Travel Enchantments[/FONT]
[FONT=Verdana, sans-serif]Flying Carriage – You can make a whole carriage fly. It would be best to do this without the horses as it would hang them, unless you have flying horses. [/FONT]
[FONT=Verdana, sans-serif]Alchemical Weapons Tech Level[/FONT]
[FONT=Verdana, sans-serif] This tech level starts at the Age of Sail and goes forward. It take the invention of gunpowder and mixes that with various Alchemical potions. This expands the basic fire and projectile to many other possible attacks. [/FONT]
[FONT=Verdana, sans-serif]Alchemical Weapons [/FONT]
[FONT=Verdana, sans-serif]Dragon's Fire[/FONT]
[FONT=Verdana, sans-serif]Ice Gun[/FONT]
[FONT=Verdana, sans-serif]Shadow Grenade[/FONT]
[FONT=Verdana, sans-serif]Air Burst Grenade[/FONT]
[FONT=Verdana, sans-serif]Firearm Enchantments[/FONT]
[FONT=Verdana, sans-serif]Infinite Ammo[/FONT]
[FONT=Verdana, sans-serif]Oversized[/FONT]
[FONT=Verdana, sans-serif]Water Enchantmentsive Mas– Can breathe underwater indefinitely. Can see out to enchanter's range clearly. [/FONT]
[FONT=Verdana, sans-serif]Fast Flippers – Can move as fast as a shark in the water. [/FONT]
Underwater Sailing Ship – You can make a Sailing Ship function underwater. It will have a bubble of air around it that will last indefinitely as well as convert the currents into winds for the ship to use. This requires several enchanters and each must spend a feat to make it independent so that the crew can work the ship. The ship will be able to surface and submerge at the captain's command. It will be able to go in a body of water one place and out another after a few hours sailing.
[FONT=Verdana, sans-serif]Travel Enchantments[/FONT]
[FONT=Verdana, sans-serif]Flying Carriage – You can make a whole carriage fly. It would be best to do this without the horses as it would hang them, unless you have flying horses. [/FONT]