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Alchemist WIP based off of Pathfinder/MoE3.5 HELP ME!
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<blockquote data-quote="BRKNdevil" data-source="post: 6510451" data-attributes="member: 6701733"><p>Ok, so i looked at ones you posted and i understand sort of why you like them. but honestly i'm finding them to overpowered and mix with the rules awfully weird when it comes to multiclassing. I tried to keep with the mix of possibilities that the original alchemist had with its 3/4 bab and half casting support along with the possibility of boosting abilities through drugs. That is why i went with half casting, the bombs as mundane things and having the option to grab extra attacks. the ones shown have an awfully lot of features to go with that full casting and feels just a little to good. </p><p></p><p>Another poster suggested i am giving them to many bombs and that was an issue in pathfinder. I am trying to figure out how to reduce the number of bombs available per day, reduce the goodness of discoveries so i can reduce the cost of usage to a single use of a bomb. So far i'm thinking reducing the bomb usage to Prof. Bonus + Int Mod. per long rest and i wish for more input.</p><p></p><p>I decided to keep with the normal method of item creation due to the change in way magic items interact with players and the balance of the game. which means i'm not putting any features that do such a thing because it unbalances the character and the game. sort of like how the Artificer was a tier one in 3.5</p></blockquote><p></p>
[QUOTE="BRKNdevil, post: 6510451, member: 6701733"] Ok, so i looked at ones you posted and i understand sort of why you like them. but honestly i'm finding them to overpowered and mix with the rules awfully weird when it comes to multiclassing. I tried to keep with the mix of possibilities that the original alchemist had with its 3/4 bab and half casting support along with the possibility of boosting abilities through drugs. That is why i went with half casting, the bombs as mundane things and having the option to grab extra attacks. the ones shown have an awfully lot of features to go with that full casting and feels just a little to good. Another poster suggested i am giving them to many bombs and that was an issue in pathfinder. I am trying to figure out how to reduce the number of bombs available per day, reduce the goodness of discoveries so i can reduce the cost of usage to a single use of a bomb. So far i'm thinking reducing the bomb usage to Prof. Bonus + Int Mod. per long rest and i wish for more input. I decided to keep with the normal method of item creation due to the change in way magic items interact with players and the balance of the game. which means i'm not putting any features that do such a thing because it unbalances the character and the game. sort of like how the Artificer was a tier one in 3.5 [/QUOTE]
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Alchemist WIP based off of Pathfinder/MoE3.5 HELP ME!
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