D&D General Alchemy and Gathering Homebrew System

Hey everyone, I've been working on a homebrew system for alchemy and gathering in D&D 5e and would love your input. Here are the main ideas:

  1. Skill-Based Gathering and Brewing:
    • Use skill rolls (Nature/Survival/Investigation for gathering, Arcana for brewing) to make the process simple and engaging.
  2. Variety of Ingredients and Potions:
    • Introduce many unique ingredients from different environments and creatures.
    • Expand potion list, potions right now are a bit boring, there could be many more.
  3. Balanced Poisons:
    • Create powerful but balanced poisons, without making the Poisoner feat a must-have.
  4. Avoiding Level System:
    • Considering but likely avoiding a level system for alchemy XP to keep it from feeling too grindy.
  5. Alchemy Recipe Books:
    • Provide recipe books as loot/quests or from NPCs to introduce players to new alchemical recipes.
What do you think about these ideas?
 

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aco175

Legend
Dragon Magazine 130 has an article, Better Living Through Alchemy that may help. We used to use the monster ingredients chart to collect ingredients. I'll post part of it below.

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