Loot and Roll
Villager
Hey everyone, I've been working on a homebrew system for alchemy and gathering in D&D 5e and would love your input. Here are the main ideas:
- Skill-Based Gathering and Brewing:
- Use skill rolls (Nature/Survival/Investigation for gathering, Arcana for brewing) to make the process simple and engaging.
- Variety of Ingredients and Potions:
- Introduce many unique ingredients from different environments and creatures.
- Expand potion list, potions right now are a bit boring, there could be many more.
- Balanced Poisons:
- Create powerful but balanced poisons, without making the Poisoner feat a must-have.
- Avoiding Level System:
- Considering but likely avoiding a level system for alchemy XP to keep it from feeling too grindy.
- Alchemy Recipe Books:
- Provide recipe books as loot/quests or from NPCs to introduce players to new alchemical recipes.