Alchemy

Oompa

First Post
In AV you now have Alchemy,

In the Alchemist fire section, you also have the part about making AF avaible for ammo..

Now is my question..

How many ammo is enchanted with AF (at an base of level 2)? Just one or more? I guess one.. but i couldn't find it..
 

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Is anyone actually taking Alchemy?

Is this just an out of curiosity question, or is this something you expect to see in play?

I'm asking, because I can't see why anyone would take the alchemy feat or why they'd make any of the items. If I am missing something I'd like to know.
 

Is anyone actually taking Alchemy?

Is this just an out of curiosity question, or is this something you expect to see in play?

I'm asking, because I can't see why anyone would take the alchemy feat or why they'd make any of the items. If I am missing something I'd like to know.

It was for an player who wanted to buy some stuff..
 

Is anyone actually taking Alchemy?

Is this just an out of curiosity question, or is this something you expect to see in play?

I'm asking, because I can't see why anyone would take the alchemy feat or why they'd make any of the items. If I am missing something I'd like to know.

In a campaign where the local alchemist is always open and fully stocked and sells things at list price...I wouldn't take the feat either.

Not every campaign world is the same however.

In some campaigns you can't just buy things at the local alchemists.

The rules are designed to be completely neutral, and individual DMs can adjust their campaigns to their tastes.
 

It's going to be my wizard's 4th level feat. I've taken Linguist because it's in character for him to be curious about the world and how it works. For 2nd level, I took Burning Blizzard because I'm pretty much specializing in cold and acid powers. When I get to 4th, Alchemy makes perfect sense--I've got a wizard that is interested in how to make things work, and we're in a campaign where it will be incredibly useful.
 

In a campaign where the local alchemist is always open and fully stocked and sells things at list price...I wouldn't take the feat either.

Not every campaign world is the same however.

In some campaigns you can't just buy things at the local alchemists.

The rules are designed to be completely neutral, and individual DMs can adjust their campaigns to their tastes.

A couple of the items maybe, but the vast majority are ridiculously overpriced one shot items. I don't see how making a handful of useful items over the course of 30 levels makes it worth a feat.
 

It's going to be my wizard's 4th level feat. I've taken Linguist because it's in character for him to be curious about the world and how it works. For 2nd level, I took Burning Blizzard because I'm pretty much specializing in cold and acid powers. When I get to 4th, Alchemy makes perfect sense--I've got a wizard that is interested in how to make things work, and we're in a campaign where it will be incredibly useful.

Well sure for a character concept I can see how spending a feat can be worth it, having a character actual fit the concept you are looking for is really cool. But in a mechanical sense I don't see it as worth it. Smokestick and clear-water are cool. The rest the cost scales way too high and they don't seem even close to worth it.
Again I may be missing something but how is 500GP for a level 12 alchemists fire good? You have a lot of money at level 12 but not so much liquid cash that i want to throw 500 gp away.
 



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