Aldriv's Revenge

trancejeremy

Adventurer
First let me state that I'm not familiar with the Kalamar setting from Kenzer & Co. (I got this modules as part of a lot)

This module is apparently an adaption/conversion of an earlier (1995) Kalamar module, from when it was not a D&D campaign setting. As such, it might not be new to Kalamar fans. But it was new to me. It's 64 pages (16 of which are illustrations) and priced at $12.99. It's for first level characters.

Aldiv's Revenge is mostly a mystery adventure. It seems the ruler of the local area has been killed, and his brother has gone missing. For some reason, the ruler's brother's son is the primary suspect. He recruits the PCs to investigate and prove his innocence.

The adventure is basically divided up into three parts, or acts. The first part involves why the characters are picked by the ruler's brother's son to investigate. The 2nd part is the investigation, and the final part involves rescuing the ruler's brother.

The adventure is fairly complex, and actually quite interesting, but the PCs don't have much freedom of action. Pretty much a railroad job, perhaps more suitable for first time players (or 1st level characters).

What Kenzer really did a good job on was the support material. Besides the illustrations (which you show players at various parts of the module, to illustrate scenes), it's got an glossary of almost all terms, places and people; a listing of all the npcs and their stats; a large random encounter chart; a timeline ; a family tree of the ruler's; and a flow chart for the adventure. The maps are also extremely well done, being both clear and visually appealing (something WOTC should take notes on). Very impressive.
 

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Duke Aldriv III has been murdered. His brother, Prince Cardor, has disappeared. Mordeln, son of Prince Cardor, believes that he may be the assassin's next target. The race to find the Prince before the assassins do begins as the players join forces with Mordeln.
 

The linear plot, includeing a (suggested) npc baby sitter during part of the adventure, and (this is only my opinion here folks)flat ending was a bit more disapointing......Not a bad adventure, but I found it needed a tweak or two.
 

<spoilers> I played through this adventure, and quite liked it. The prison break at the start, the sneaking into the castle, the goblins in the forest, etc. I was playing in a Kalimar setting, and my religion is based on freeing slaves, so when we came upon the battle between human and orc slavers it was quite a problem. I sided with the orcs, and bought the slaves from them. I was very nervous, and really enjoyed it.
The ending really had my head spinning, I was trusting the evil werefox way to long, but we won in the end.

Although I loved it, the ref said there were many places where he had no idea what should happen, and just winged it. Well it winged well.
 

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