physics_ninja said:
I use the various levels of fear:
[snip]
This is simple and provides unambiguous rules for what happens during phobia producing situations.
Very good point. But it is so much more fun to actually inspire fear in the player, rather than in the character.
I find that players don't like uncertainty. So I'm wondering if a little table of random results might work. This is just brainstorming- balancing and simplifying is for later. Maybe work it on the basis of spell effects:
Roll 2d10: Character...
2...... freezes in in fear: treat as
hold person
3......finds situation hysterically funny: treat as
hideous laughter
4......gibbers incoherently: cannot speak or cast spells with verbal components.
5.......shakes uncontrollably: as
grease on all held items.
6...... acquires hysterical blindness (as the spell)
blindness.
7......can't concentrate on spells: +20% arcane spell failure.
8......can barely move: treat as
slowed.
9......can't defend himself: -10 competencel penalty to AC.
10.....is shaken.
11.....becomes enraged (as barbarian rage), and attacks object of fear in hand to hand combat.
12.....is dazed for one round- roll again next round.
13.....roll twice
14.....becomes mentally unbalanced: 1 point of ability damage to wisdom, intelligence and charisma.
15.....goes weak- loses 8 points of strength as if from
ray of enfeeblement
16.....DM's choice
17.....Spellcasting frenzy- cast one spell per round (if longer casting time, spell is lost) starting from highest level of spells.
18.....Faints (as
sleep spell, no hit dice limit)
19..... is nauseated.
20.....loses his mind: treat as
feeblemind
I would allow progressively more difficult saves to avoid having to roll on the table- this would allow frantic activity on the part of the player to either retreat from the object of the phobia, or to destroy it. Most of the common table results still allow some kind of action, so it still leaves the player with something to do.