Alienist tweak

Evilhalfling said:
Abberation Blood from Lords of Maddness
Warped mind sounds good, but it is better for psions -
since the Abberation feats are cumlative, so only takeing one wont be much use.
but they are kind of nice flavor, just not any more use than Augment Summon

I don't have that book, can you type up those feats please?
 

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the Jester said:
My god, a book Crothian doesn't have?! :lol: :p

Seriously, man, you should pick it up. It's awful good.

There are lots of books Crothian doesn't have. I may at some point but right now I have enough books on my must read list, I'm not trying to add to them. ;)
 

Well, if you're playing an alienist, you should put some H.P. Lovecraft on that list... :)

Seriously, I find the alienist to be one of the coolest prcs out there- it's not overpowered, it's very flavorful, and it's archetypical. And it's so fun to play crazy. :uhoh:
 

Aberration Blood [aberant]
you gain physical features of an aberation, this can be choosen more than once
Each time you gain a differernt feature.

Bulging eyes +2 spot
flexible limbs +2 grapple
Segmented eyes +3 search
Tail + 4 balance
Webbed hands +4 Swim
etc.

This is a prequsite for all other aberant feats -

Warped Mind: [aberant]
requ: aberant blood
+1 to will saves for every 2 aberant feats, +1 psp for every aberant feat

Durable Form [Aberant]
req: aberant blood
+ 2 hp per aberant feat you have

Inhuman reach [aberant]
requ: Aberrant blood
tencle like arms extend reach by 5 ft', take a -1 to hit penalty to all melee attacks
 
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