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Aliens: Another Glorious Day In the Corps
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<blockquote data-quote="Imaculata" data-source="post: 8159959" data-attributes="member: 6801286"><p>I wish they had tucked the tails of the alien figures more onto the base, rather than have them be stretched out. They are more likely to break or get entangled this way.</p><p></p><p>It also surprised me that in one of the video reviews, a reviewer pointed out that some of the dials and printing are misaligned, which is a bit sloppy.</p><p></p><p>I wonder how long before this game gets very repetitive. The combat is very simple, and you mostly fight just the aliens. However, I can appreciate coop dungeon crawling. I also like that the tiles are double sided, and some what modular.</p><p></p><p>It is a bit strange that the acid for blood that aliens are known for, does not feature into the rules at all. However, I propose the following rule: Whenever a character is adjacent to an alien when that alien is killed with any weapon other than the flamethrower, that character must defend as they are sprayed with acid. It will make the game a lot harder, since killing aliens adjacent to any marine is very likely to result in casualties. But it does seem fitting.</p><p></p><p>From what I have seen from the combat system, it is pretty straight forward and dynamic. It is a bit similar to a system I was working on for a boardgame of my own, but better. I enjoyed the following review, it gives a good impression of what the game is like:</p><p></p><p>[MEDIA=youtube]PF5C9ZrhpAk[/MEDIA]</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8159959, member: 6801286"] I wish they had tucked the tails of the alien figures more onto the base, rather than have them be stretched out. They are more likely to break or get entangled this way. It also surprised me that in one of the video reviews, a reviewer pointed out that some of the dials and printing are misaligned, which is a bit sloppy. I wonder how long before this game gets very repetitive. The combat is very simple, and you mostly fight just the aliens. However, I can appreciate coop dungeon crawling. I also like that the tiles are double sided, and some what modular. It is a bit strange that the acid for blood that aliens are known for, does not feature into the rules at all. However, I propose the following rule: Whenever a character is adjacent to an alien when that alien is killed with any weapon other than the flamethrower, that character must defend as they are sprayed with acid. It will make the game a lot harder, since killing aliens adjacent to any marine is very likely to result in casualties. But it does seem fitting. From what I have seen from the combat system, it is pretty straight forward and dynamic. It is a bit similar to a system I was working on for a boardgame of my own, but better. I enjoyed the following review, it gives a good impression of what the game is like: [MEDIA=youtube]PF5C9ZrhpAk[/MEDIA] [/QUOTE]
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