Edena_of_Neith
First Post
Hello there, folks.
The Alignment Wars are a nice little bunch of arguments, no? Or, you might say they are a redundant bunch of arguments. Or a silly bunch of arguments. Or whatever.
Good is this. Good is that. Evil is this. Evil is that. Good is absolute. Good is relative. Good is Balance. Etc.
A lot - not all, but many - D&D worlds are based upon a quasi-medieval version of Europe or Asia.
Consider the kind of world that medieval world was.
It was a capital crime to question the divine right of the King.
In other words, saying the King did not deserve to be King, or finding fault with the King in any way, got you killed.
Criticizing Authority in any way got you killed, or worse, it drew the attention of the Inquisition.
Most people lived very wretched and very short lives, and their sole function was to provide taxes in the form of food for the nobility.
The nobility lived in what we might call an absolute authority situation - the lord of the house was quite literally the lord. God help anyone who questioned him openly, including his family.
This is a world where when one got married, your local lord got to savor your wife first, and then you got to have her.
This is a world where mental illness was diagnosed as demonic possession, and you could look forward to having the demon burned out of you, or purged by other grisly methods (the last insane person to be burned at the stake was in Switzerland in 1792.)
This is a world where war meant your own country sent an army across your lands, and that army took everything you had, on their way to fight the enemy.
And if you were a commoner and did not kneel immediately to your betters, death was your fate (remember Shogun?)
This is not a world where life was important. Not a world where life mattered.
Duty to your King? Duty to your lord? Duty to your peers? Duty to your husband? Bringing in the crops, keeping the defenses strong, being ready for war?
Yes.
It was an appalling world.
As recently as the 1800s, in Sweden, a man was expected to beat his wife each and every day, to ensure that her ethical and moral standing remained high.
Today in Sweden, beating one's wife means 20 years in prison.
The point being, if you are going to use the so-called 9 alignments to represent medieval people, it isn't going to resemble modern world ethics at all.
Even a lawful good or neutral good character, who is defined in medieval terms, is going to be an appalling monster compared to the average person of today.
Look at the Swedish example above. In the 1800s, by the standards of THAT time, a lawful good person might beat his wife each and every day, to ensure that her ethics and morality remained high (if you are a female reading this, and find this unpleasant, I don't blame you - I think it perfectly ghastly, that they thought like that.)
A lawful good character of medieval nature might:
Kill a peasant out of hand, summarily, for refusing to kneel.
Walk in and violate a peasant's wife, if he was of high born status.
Beat his wife and children, or even kill his wife and children, because they did not do as it suited him. From peasant to noble, this was the norm.
Kill anyone (whether they were friend or foe, an active enemy or a helpless prisoner) on the command of his lord - indeed, refusal to do so would have been treason.
Kill anyone who spoke openly against his lord or the king.
Now, I think that by OUR standards of 21st century Earth, we'd call this behavior Lawful or Neutral Evil, but ... well heck, think about this:
Imagine if you were transported back in time with a collection of D&D products.
Imagine a local lord of Europe or Asia caught you.
Imagine you told him and his men about Dungeons and Dragons, what it was, how it worked, and why you played it.
Now, imagine what would happen then.
Do I really need to comment on what would happen then?
- - -
So imagine now, that you are playing a character who is good, as WE would think of good, in a world like that world.
Your character believes in values as we in the modern world would ... that character values life, values protecting people, values freedom of thought and expression, values equality and tolerance.
Such a character is going to be TRULY SPECIAL in the medieval world. Such a character is not going to be popular in that world. Indeed, the people of that world might think your character to be quite evil!
I guess you'd have to say the medieval world was a rather evil world, by the standards of modern Earth.
Everyone was evil, or close to it. Certainly, they were violent, unsympathetic, and unfriendly.
I guess that's the point.
In a real simulation of a medieval setting - if your setting simulates a true medieval culture, EVERYONE in that culture is evil or has evil tendencies, by the standards most people live by today.
An evil, dark world full of evil, dark people. They did not call it the Dark Ages for no reason!
The question is, are you going to play a character who is lawful good, by the standards of medieval society, or are you playing a lawful good character, by our standards?
These two characters certainly would be very different from each other!
My character Edena, was a good aligned character, by medieval standards, when he was low level.
In other words, he believed very much in duty, loyalty, obedience, and morality ... and by today's standards, he was a low life murderer and thug.
After Edena discovered modern society, and after about a hundred years of exposure to it, Edena became good as we would think of good.
Ever since that time, Edena has been considered quite evil in every medieval society he has visited and made a name in.
The Alignment Wars are a nice little bunch of arguments, no? Or, you might say they are a redundant bunch of arguments. Or a silly bunch of arguments. Or whatever.
Good is this. Good is that. Evil is this. Evil is that. Good is absolute. Good is relative. Good is Balance. Etc.
A lot - not all, but many - D&D worlds are based upon a quasi-medieval version of Europe or Asia.
Consider the kind of world that medieval world was.
It was a capital crime to question the divine right of the King.
In other words, saying the King did not deserve to be King, or finding fault with the King in any way, got you killed.
Criticizing Authority in any way got you killed, or worse, it drew the attention of the Inquisition.
Most people lived very wretched and very short lives, and their sole function was to provide taxes in the form of food for the nobility.
The nobility lived in what we might call an absolute authority situation - the lord of the house was quite literally the lord. God help anyone who questioned him openly, including his family.
This is a world where when one got married, your local lord got to savor your wife first, and then you got to have her.
This is a world where mental illness was diagnosed as demonic possession, and you could look forward to having the demon burned out of you, or purged by other grisly methods (the last insane person to be burned at the stake was in Switzerland in 1792.)
This is a world where war meant your own country sent an army across your lands, and that army took everything you had, on their way to fight the enemy.
And if you were a commoner and did not kneel immediately to your betters, death was your fate (remember Shogun?)
This is not a world where life was important. Not a world where life mattered.
Duty to your King? Duty to your lord? Duty to your peers? Duty to your husband? Bringing in the crops, keeping the defenses strong, being ready for war?
Yes.
It was an appalling world.
As recently as the 1800s, in Sweden, a man was expected to beat his wife each and every day, to ensure that her ethical and moral standing remained high.
Today in Sweden, beating one's wife means 20 years in prison.
The point being, if you are going to use the so-called 9 alignments to represent medieval people, it isn't going to resemble modern world ethics at all.
Even a lawful good or neutral good character, who is defined in medieval terms, is going to be an appalling monster compared to the average person of today.
Look at the Swedish example above. In the 1800s, by the standards of THAT time, a lawful good person might beat his wife each and every day, to ensure that her ethics and morality remained high (if you are a female reading this, and find this unpleasant, I don't blame you - I think it perfectly ghastly, that they thought like that.)
A lawful good character of medieval nature might:
Kill a peasant out of hand, summarily, for refusing to kneel.
Walk in and violate a peasant's wife, if he was of high born status.
Beat his wife and children, or even kill his wife and children, because they did not do as it suited him. From peasant to noble, this was the norm.
Kill anyone (whether they were friend or foe, an active enemy or a helpless prisoner) on the command of his lord - indeed, refusal to do so would have been treason.
Kill anyone who spoke openly against his lord or the king.
Now, I think that by OUR standards of 21st century Earth, we'd call this behavior Lawful or Neutral Evil, but ... well heck, think about this:
Imagine if you were transported back in time with a collection of D&D products.
Imagine a local lord of Europe or Asia caught you.
Imagine you told him and his men about Dungeons and Dragons, what it was, how it worked, and why you played it.
Now, imagine what would happen then.
Do I really need to comment on what would happen then?
- - -
So imagine now, that you are playing a character who is good, as WE would think of good, in a world like that world.
Your character believes in values as we in the modern world would ... that character values life, values protecting people, values freedom of thought and expression, values equality and tolerance.
Such a character is going to be TRULY SPECIAL in the medieval world. Such a character is not going to be popular in that world. Indeed, the people of that world might think your character to be quite evil!
I guess you'd have to say the medieval world was a rather evil world, by the standards of modern Earth.
Everyone was evil, or close to it. Certainly, they were violent, unsympathetic, and unfriendly.
I guess that's the point.
In a real simulation of a medieval setting - if your setting simulates a true medieval culture, EVERYONE in that culture is evil or has evil tendencies, by the standards most people live by today.
An evil, dark world full of evil, dark people. They did not call it the Dark Ages for no reason!
The question is, are you going to play a character who is lawful good, by the standards of medieval society, or are you playing a lawful good character, by our standards?
These two characters certainly would be very different from each other!
My character Edena, was a good aligned character, by medieval standards, when he was low level.
In other words, he believed very much in duty, loyalty, obedience, and morality ... and by today's standards, he was a low life murderer and thug.
After Edena discovered modern society, and after about a hundred years of exposure to it, Edena became good as we would think of good.
Ever since that time, Edena has been considered quite evil in every medieval society he has visited and made a name in.
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