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<blockquote data-quote="Essenti" data-source="post: 5850762" data-attributes="member: 100205"><p>There has been too much skating on the edge of edition warring in this thread already. I have my issues with every edition, but I play them ALL and like them ALL. Those who are insinuating that if X sacred cow is not included in the core than 5e will fail like 4e are trying to make 5e become the opposite of what its design goals state... Make the game <em>feel LIKE</em> and <em>play</em> <em>LIKE</em> your favorite previous edition, including 4e. 5e is not supposed to produce a perfect clone of that favored edition. Wanting everything and the kitchen sink from your prefered edition shoe-horned into the 5e core means you should probably keep playing that edition if you think it is already perfect and nothing can be left out. If you want to play a game that has hopefully better and streamlined mechanics and still <em>feels like</em> you are playing a version of D&D you <em>want </em>to play, 5e is probably going to achieve that for you. If you want the game you are already playing reproduced in nearly exact and inticate detail... well, you already own those books, you win!</p><p> </p><p>No sacred cow should automagically be taken off the chopping block for 5e, but WoTC does need to make a solid attempt at keeping those they can in the core and siphoning the weaker ones off into expansion modules or shunting them completely if they don't actually add value to the game. </p><p> </p><p>What should make this next edition shine is how easily it can recreate the <em>feeling</em> of playing BECMI, AD&D, 2e, 3e, 4e, whatever, while giving us a solid and well thought out system to use that cleans up after the previous editions shortcomings. If you try to lump it all into the core you get a big mess, and if you diverge too far you get something that doesn't feel like D&D. </p><p> </p><p>If some aspect of the game has become iconic to D&D because of the PROBLEMS it introduced, should it qualify as a sacred cow or be reguarded as that nasty looking pimple we probably shouldn't be staring at anyway? We need to seriously determine what parts should be allowed to die quietly and what parts we should hold onto because they make the game worth playing. Grabbing for everything and trying to shove it into the core is going to turn the whole thing into a steaming pile. Some sacred cows are more equal than others... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>That said, alignment is fairly iconic, but there needs to be tweaks, especially concerning spells, but I do not believe alignment should necessarily be in the core. I have played D&D games that completely ignored alignment and it still felt like D&D!</p><p> </p><p>Okay, my mini-rant complete. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Essenti, post: 5850762, member: 100205"] There has been too much skating on the edge of edition warring in this thread already. I have my issues with every edition, but I play them ALL and like them ALL. Those who are insinuating that if X sacred cow is not included in the core than 5e will fail like 4e are trying to make 5e become the opposite of what its design goals state... Make the game [I]feel LIKE[/I] and [I]play[/I] [I]LIKE[/I] your favorite previous edition, including 4e. 5e is not supposed to produce a perfect clone of that favored edition. Wanting everything and the kitchen sink from your prefered edition shoe-horned into the 5e core means you should probably keep playing that edition if you think it is already perfect and nothing can be left out. If you want to play a game that has hopefully better and streamlined mechanics and still [I]feels like[/I] you are playing a version of D&D you [I]want [/I]to play, 5e is probably going to achieve that for you. If you want the game you are already playing reproduced in nearly exact and inticate detail... well, you already own those books, you win! No sacred cow should automagically be taken off the chopping block for 5e, but WoTC does need to make a solid attempt at keeping those they can in the core and siphoning the weaker ones off into expansion modules or shunting them completely if they don't actually add value to the game. What should make this next edition shine is how easily it can recreate the [I]feeling[/I] of playing BECMI, AD&D, 2e, 3e, 4e, whatever, while giving us a solid and well thought out system to use that cleans up after the previous editions shortcomings. If you try to lump it all into the core you get a big mess, and if you diverge too far you get something that doesn't feel like D&D. If some aspect of the game has become iconic to D&D because of the PROBLEMS it introduced, should it qualify as a sacred cow or be reguarded as that nasty looking pimple we probably shouldn't be staring at anyway? We need to seriously determine what parts should be allowed to die quietly and what parts we should hold onto because they make the game worth playing. Grabbing for everything and trying to shove it into the core is going to turn the whole thing into a steaming pile. Some sacred cows are more equal than others... :p That said, alignment is fairly iconic, but there needs to be tweaks, especially concerning spells, but I do not believe alignment should necessarily be in the core. I have played D&D games that completely ignored alignment and it still felt like D&D! Okay, my mini-rant complete. :) [/QUOTE]
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