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Alignment in D&DN...
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<blockquote data-quote="FireLance" data-source="post: 5851148" data-attributes="member: 3424"><p>I'm of the view that if alignment is going to be in 5e, there's going to have to be some tangible mechanical effects. If it's only going to affect role-playing, you might as well write down personality traits, beliefs, allegiences or whatever.</p><p></p><p>I am also of the view that alignment is better left to more experienced DMs and groups. You are, after all, attempting to translate the way a character is roleplayed into mechanical bonuses and penalties. Add to that the possibility that different people have different ideas about what the alignments mean and you get the potential for real-life arguments and bad feelings. The DM and players should be at least mature enough to handle that.</p><p></p><p>For everyone else, "unaligned" is all the alignment you need. You don't need to judge the PCs through the lens of what the players have written on their character sheets; you can simply judge them by what they do.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5851148, member: 3424"] I'm of the view that if alignment is going to be in 5e, there's going to have to be some tangible mechanical effects. If it's only going to affect role-playing, you might as well write down personality traits, beliefs, allegiences or whatever. I am also of the view that alignment is better left to more experienced DMs and groups. You are, after all, attempting to translate the way a character is roleplayed into mechanical bonuses and penalties. Add to that the possibility that different people have different ideas about what the alignments mean and you get the potential for real-life arguments and bad feelings. The DM and players should be at least mature enough to handle that. For everyone else, "unaligned" is all the alignment you need. You don't need to judge the PCs through the lens of what the players have written on their character sheets; you can simply judge them by what they do. [/QUOTE]
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Alignment in D&DN...
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