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Alignment in D&DN...
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<blockquote data-quote="I'm A Banana" data-source="post: 5851167" data-attributes="member: 2067"><p>Right, but I think there is something a little deeper going on.</p><p></p><p>Why did 4e decide to present alignments like it did? Did its presentation achieve the goals it had in mind? Why or why not? What were its positive and negative effects? Are the reasons for that presentation things that can be looked at in a different way? </p><p></p><p>I think in the way that the 4e alignment system got rid of the way alignment interfaced with the rules, it was mildly successful -- not everyone wants to bugger about with cosmic whatevers to become a barbarian or a druid or a monk. This did come at a cost, but it was a cost that those who didn't want to bother with alignment were very willing to pay.</p><p></p><p>For 5e, I think there can be multiple versions of alignment. The basic rules shouldn't interface with alignment, but alignment can easily be laid over the top of the basic rules, in various ways (only law and chaos? only good and evil? All nine/ten?). You can then add alignment requirements for classes if you want, in the same way you can add alignment-based effects.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5851167, member: 2067"] Right, but I think there is something a little deeper going on. Why did 4e decide to present alignments like it did? Did its presentation achieve the goals it had in mind? Why or why not? What were its positive and negative effects? Are the reasons for that presentation things that can be looked at in a different way? I think in the way that the 4e alignment system got rid of the way alignment interfaced with the rules, it was mildly successful -- not everyone wants to bugger about with cosmic whatevers to become a barbarian or a druid or a monk. This did come at a cost, but it was a cost that those who didn't want to bother with alignment were very willing to pay. For 5e, I think there can be multiple versions of alignment. The basic rules shouldn't interface with alignment, but alignment can easily be laid over the top of the basic rules, in various ways (only law and chaos? only good and evil? All nine/ten?). You can then add alignment requirements for classes if you want, in the same way you can add alignment-based effects. [/QUOTE]
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