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Alignment in D&DN...
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<blockquote data-quote="FireLance" data-source="post: 5851720" data-attributes="member: 3424"><p>Actually, thinking a bit more about the "codes of conduct" I mentioned in a previous post, I think this is one way that could improve the concept of alignments in 5e.</p><p></p><p>A simple law/chaos good/evil descriptor doesn't do enough to flesh out a character, IMO. However, if the player were to build on that, and actually describe what that alignment means to his character and how it influences his actions, then it might be more useful.</p><p></p><p>So, you can't just write "lawful good" on your character sheet. You've also got to write down at least three things that your character thinks he should or should not do because he is lawful and/or good.</p><p></p><p>So maybe to one character "good" means always offering mercy to an opponent who surrenders. To another, it might mean always trying to give help to people who need it. A third character might define "good" as heartily smiting the forces of evil. The descriptions should be reasonable, of course. Any player who tries to argue that his character thinks "good" means stealing from everyone he meets should be asked to read a dictionary.</p><p></p><p>Under such a system, the answer to "You can't do that, you're lawful good." becomes "Well, that doesn't run contrary to what my character thinks lawful good is."</p></blockquote><p></p>
[QUOTE="FireLance, post: 5851720, member: 3424"] Actually, thinking a bit more about the "codes of conduct" I mentioned in a previous post, I think this is one way that could improve the concept of alignments in 5e. A simple law/chaos good/evil descriptor doesn't do enough to flesh out a character, IMO. However, if the player were to build on that, and actually describe what that alignment means to his character and how it influences his actions, then it might be more useful. So, you can't just write "lawful good" on your character sheet. You've also got to write down at least three things that your character thinks he should or should not do because he is lawful and/or good. So maybe to one character "good" means always offering mercy to an opponent who surrenders. To another, it might mean always trying to give help to people who need it. A third character might define "good" as heartily smiting the forces of evil. The descriptions should be reasonable, of course. Any player who tries to argue that his character thinks "good" means stealing from everyone he meets should be asked to read a dictionary. Under such a system, the answer to "You can't do that, you're lawful good." becomes "Well, that doesn't run contrary to what my character thinks lawful good is." [/QUOTE]
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