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Alignment in D&DN...
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<blockquote data-quote="erf_beto" data-source="post: 5851781" data-attributes="member: 47533"><p>Codes of Conduct, Aspects or even a simple Vice/Virtue (like in WoD2) would probably work better as roleplaying crutches, but I think we should have the iconic alignment system in D&D, be it classic 3, 9 or 5. </p><p>Even though a lot of people complain about them, it's clear there are lots of people who are very adamant about them staying, and like CleverNickName said, it will be a lot of work to plug them in into every monster statblock for those who do like them, while it should be breeze to ignore them for those who don't.</p><p>For me, it doesn't really matter. I like them as guidance, but I recognize they fail their purpose when it comes to roleplaying. And they are not really noob friendly: at least 80% of all people I got into D&D would choose Chaotic Good. They wanted to be Good, as most heroes are, but didn't want to be restricted by Law or "told what to do". Also, most Chaotic Good examples from literature, comics, movies, etc are way too cool to pass up. Would you rather be Cyclops or Wolverine? It took some time to realize that's not everything...</p><p></p><p>[edit] Just thought of something: what if alignment, the restrictive or really important/defining kind, become simply a keyword, something like Origin or Type? Only critters who really need them should have them (like Devils, Demons, some Undead, most Angels, a lot of Paladins, the True Neutral Must-Keep-The-Balance Druids, etc). Everyone else is Unaligned.</p></blockquote><p></p>
[QUOTE="erf_beto, post: 5851781, member: 47533"] Codes of Conduct, Aspects or even a simple Vice/Virtue (like in WoD2) would probably work better as roleplaying crutches, but I think we should have the iconic alignment system in D&D, be it classic 3, 9 or 5. Even though a lot of people complain about them, it's clear there are lots of people who are very adamant about them staying, and like CleverNickName said, it will be a lot of work to plug them in into every monster statblock for those who do like them, while it should be breeze to ignore them for those who don't. For me, it doesn't really matter. I like them as guidance, but I recognize they fail their purpose when it comes to roleplaying. And they are not really noob friendly: at least 80% of all people I got into D&D would choose Chaotic Good. They wanted to be Good, as most heroes are, but didn't want to be restricted by Law or "told what to do". Also, most Chaotic Good examples from literature, comics, movies, etc are way too cool to pass up. Would you rather be Cyclops or Wolverine? It took some time to realize that's not everything... [edit] Just thought of something: what if alignment, the restrictive or really important/defining kind, become simply a keyword, something like Origin or Type? Only critters who really need them should have them (like Devils, Demons, some Undead, most Angels, a lot of Paladins, the True Neutral Must-Keep-The-Balance Druids, etc). Everyone else is Unaligned. [/QUOTE]
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