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Alignment in D&DN...
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<blockquote data-quote="Sunseeker" data-source="post: 5851933"><p>Hmmm, I think you're missing some of my argument.</p><p></p><p>For starters: Alignment for both players and NPCs is an issue of perception. Your idea of "good" and my idea of "evil" may very well be the same thing. Who's right? While "lawful" and "chaotic" may be something easily enforced at the table based on the laws of the fantasy kingdom in question, good and evil are not so easily policed. This is why I suggest they remain as guidelines, they serve as a general guide to how you feel your character should play out, but they shouldn't be hard-fast rules on how your character must play out.</p><p></p><p>NPC alignment only exists as a mirror upon which players can reflect upon their own choices. If the important NPC is evil, and we're trying to stop them, are we causing more evil in order to do so? Is a little evil OK in order to catch this NPC? And so on and so forth. NPCs of any importance are basically plot devices.</p><p></p><p>And finally, as one of my favorite quotes goes: "Consistency is good. Except when you're consistently wrong." Which referencing the issue of subjective viewpoints above, means that someone is always going to be wrong according to someone else. Honest role-playing is better than consistent roleplaying, consistent roleplaying gives us problems such as Lawful Stupid, or Chaotic Jerkface. In short the assumption that because you are lawful good, you can never consider doing anything that's not makes you naive. Same with chaotic and evil, chaotic evil doesn't necessarily mean you're going to kill babies at random. It may just mean you have a tendency towards evil and are incredibly selfish. </p><p></p><p>Players who NEVER act outside their alignment may be consistent in their roleplaying, but they're not really giving their characters the dignity of treating them like real, living beings. I would rather every character put their alignment down as "grey" and then act like people who have to make difficult decisions from time to time, then have to play Lawful Stupid or Chaotic Jerkface. Alignment should be a <strong>guideline</strong>to how you feel your character would be, it shouldn't be a hard-fast rule.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5851933"] Hmmm, I think you're missing some of my argument. For starters: Alignment for both players and NPCs is an issue of perception. Your idea of "good" and my idea of "evil" may very well be the same thing. Who's right? While "lawful" and "chaotic" may be something easily enforced at the table based on the laws of the fantasy kingdom in question, good and evil are not so easily policed. This is why I suggest they remain as guidelines, they serve as a general guide to how you feel your character should play out, but they shouldn't be hard-fast rules on how your character must play out. NPC alignment only exists as a mirror upon which players can reflect upon their own choices. If the important NPC is evil, and we're trying to stop them, are we causing more evil in order to do so? Is a little evil OK in order to catch this NPC? And so on and so forth. NPCs of any importance are basically plot devices. And finally, as one of my favorite quotes goes: "Consistency is good. Except when you're consistently wrong." Which referencing the issue of subjective viewpoints above, means that someone is always going to be wrong according to someone else. Honest role-playing is better than consistent roleplaying, consistent roleplaying gives us problems such as Lawful Stupid, or Chaotic Jerkface. In short the assumption that because you are lawful good, you can never consider doing anything that's not makes you naive. Same with chaotic and evil, chaotic evil doesn't necessarily mean you're going to kill babies at random. It may just mean you have a tendency towards evil and are incredibly selfish. Players who NEVER act outside their alignment may be consistent in their roleplaying, but they're not really giving their characters the dignity of treating them like real, living beings. I would rather every character put their alignment down as "grey" and then act like people who have to make difficult decisions from time to time, then have to play Lawful Stupid or Chaotic Jerkface. Alignment should be a [B]guideline[/B]to how you feel your character would be, it shouldn't be a hard-fast rule. [/QUOTE]
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