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Alignment in D&DN...
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<blockquote data-quote="Tovec" data-source="post: 5853074" data-attributes="member: 95493"><p>Murder is actually a pretty objective stance on KILLING. You could say not all KILLINGs are murder/evil but I think you would have a hard time saying not all MURDERs are evil. Murder implies a certain willful act of killing someone for your own benefit. Killing doesn't. You can kill in self-defense for example, and in our courts that is a justifiable excuse, but you cannot murder in self-defense.</p><p></p><p></p><p>To this, I ask: How do you create something called "alignment" and then introduce it after? How do you go, here's a system we worked on which would apply to all characters, monsters and even gods... but you have to manually add it onto all characters, monsters and gods, because by default they don't have them. OR you pick a system and say they have them from the start and then have people decide in their own games (as they have for years) if they don't like it and want to remove it.</p><p></p><p></p><p></p><p>I've said this for a long time, both for our own group's houserules and when talking about any aspect of alignment for 5th - that alignment should be like a character's height and weight. It should be listed, it can influence aspects of the game. It should never be a "win-all" button. Spells that repel evil(or whatever) should only affect the most vile of creatures - outsiders, dragons, strongly aligned undead, etc.</p><p></p><p>But by that token, I do want all people to have an alignment. I just don't want there to be spells or many rules covering alignment as I find it to be a very roleplayable quality not a roll-playable quality.</p><p></p><p>Hehe, I've even proposed to fellow DM's in our group that smite evil (via paladin) should just be smite.. if they're evil or good it does the same damage and if they shouldn't have killed a person who they smote then they accept the repercussions.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5853074, member: 95493"] Murder is actually a pretty objective stance on KILLING. You could say not all KILLINGs are murder/evil but I think you would have a hard time saying not all MURDERs are evil. Murder implies a certain willful act of killing someone for your own benefit. Killing doesn't. You can kill in self-defense for example, and in our courts that is a justifiable excuse, but you cannot murder in self-defense. To this, I ask: How do you create something called "alignment" and then introduce it after? How do you go, here's a system we worked on which would apply to all characters, monsters and even gods... but you have to manually add it onto all characters, monsters and gods, because by default they don't have them. OR you pick a system and say they have them from the start and then have people decide in their own games (as they have for years) if they don't like it and want to remove it. I've said this for a long time, both for our own group's houserules and when talking about any aspect of alignment for 5th - that alignment should be like a character's height and weight. It should be listed, it can influence aspects of the game. It should never be a "win-all" button. Spells that repel evil(or whatever) should only affect the most vile of creatures - outsiders, dragons, strongly aligned undead, etc. But by that token, I do want all people to have an alignment. I just don't want there to be spells or many rules covering alignment as I find it to be a very roleplayable quality not a roll-playable quality. Hehe, I've even proposed to fellow DM's in our group that smite evil (via paladin) should just be smite.. if they're evil or good it does the same damage and if they shouldn't have killed a person who they smote then they accept the repercussions. [/QUOTE]
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