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Alignment on three axes.
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6196930" data-attributes="member: 5868"><p>For a three-axis model, I'd further decompose what we primarily see as the Law-Chaos axis. I'd propose the following axes:</p><p></p><p>1. Altruism axis. Essentially the Good-Evil axis; this describes the extent to which the individual or group will sacrifice beyond their immediate needs to assist others (from high willingness = Good, to active antipathy = Evil).</p><p>2. Moral axis. This axis describes the extent to which an individual or group abide by common, established moral rules, living by a "code". This is synonymous with *some* definitions of the Law-Chaos axis in some editions of D&D, with high adherence to established moral rules = Law and rejection of said rules = Chaos.</p><p>3. Collective freedom axis. The third axis describes the collectivist world view of the individual or group. At one extreme, the world view is entirely collective and group needs always trump those of the individual when they conflict, while at the other extreme individual needs and freedom are always seen as superior to those of the collective. One might label the extremes as Individual vs. Collective (or potentially using political labels as Communal vs. Libertarian).</p><p></p><p>Note that in all cases there is a "neutral" case along the axis itself, with "True Neutral" or "unaligned" at the intersection of all three axes. Neglecting neutrals, there are eight resulting world views:</p><p></p><p>1. Lawful Good Collective: Pure order (e.g. Dwarven Society). Rules are followed, the individual is subordinate to the group, and self is sacrificed for others.</p><p>2. Lawful Good Individual: Ordered Individualism (Human Republic). Rules are followed, self is sacrificed for others, but individuality is esteemed.</p><p>3. Chaotic Good Collective: Altruistic Commune (Gnomish society). Rules are rejected, but the individual is subordinate to the group and sacrifice for others is expected.</p><p>4. Chaotic Good Individual: Altruistic Individualism (Elven Society). The individual is supreme and rules are unnecessary, but sacrifice for others is encouraged and expected.</p><p>5. Lawful Evil Collective: State of Tyranny (Human Dictatorship). Rules are followed to enhance the group, but sacrifice and altruism are discouraged.</p><p>6. Lawful Evil Individual: Might is Right (Devils). Rules are followed to provide a means to establish the superiority of the individual.</p><p>7. Chaotic Evil Collective: Mass Chaos (Demons). There are no rules but the whim of the group which crushes the individual and does not sacrifice.</p><p>8. Chaotic Evil Individual: Pure Destruction (Tharizdun). Nothing but individual power, bent on destruction, exists.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6196930, member: 5868"] For a three-axis model, I'd further decompose what we primarily see as the Law-Chaos axis. I'd propose the following axes: 1. Altruism axis. Essentially the Good-Evil axis; this describes the extent to which the individual or group will sacrifice beyond their immediate needs to assist others (from high willingness = Good, to active antipathy = Evil). 2. Moral axis. This axis describes the extent to which an individual or group abide by common, established moral rules, living by a "code". This is synonymous with *some* definitions of the Law-Chaos axis in some editions of D&D, with high adherence to established moral rules = Law and rejection of said rules = Chaos. 3. Collective freedom axis. The third axis describes the collectivist world view of the individual or group. At one extreme, the world view is entirely collective and group needs always trump those of the individual when they conflict, while at the other extreme individual needs and freedom are always seen as superior to those of the collective. One might label the extremes as Individual vs. Collective (or potentially using political labels as Communal vs. Libertarian). Note that in all cases there is a "neutral" case along the axis itself, with "True Neutral" or "unaligned" at the intersection of all three axes. Neglecting neutrals, there are eight resulting world views: 1. Lawful Good Collective: Pure order (e.g. Dwarven Society). Rules are followed, the individual is subordinate to the group, and self is sacrificed for others. 2. Lawful Good Individual: Ordered Individualism (Human Republic). Rules are followed, self is sacrificed for others, but individuality is esteemed. 3. Chaotic Good Collective: Altruistic Commune (Gnomish society). Rules are rejected, but the individual is subordinate to the group and sacrifice for others is expected. 4. Chaotic Good Individual: Altruistic Individualism (Elven Society). The individual is supreme and rules are unnecessary, but sacrifice for others is encouraged and expected. 5. Lawful Evil Collective: State of Tyranny (Human Dictatorship). Rules are followed to enhance the group, but sacrifice and altruism are discouraged. 6. Lawful Evil Individual: Might is Right (Devils). Rules are followed to provide a means to establish the superiority of the individual. 7. Chaotic Evil Collective: Mass Chaos (Demons). There are no rules but the whim of the group which crushes the individual and does not sacrifice. 8. Chaotic Evil Individual: Pure Destruction (Tharizdun). Nothing but individual power, bent on destruction, exists. [/QUOTE]
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