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General Tabletop Discussion
*Pathfinder & Starfinder
Alignment on three axes.
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<blockquote data-quote="Starfox" data-source="post: 6198612" data-attributes="member: 2303"><p>I'll happily concede that a well-done allegiance system could be good. Not so sure I'd wish it to entirely replace the 9-point alignment scale tough, with all it's´tradition it is one of the "sacred cows" for me. But then, we could have both- probably with one of them as an optional add-on.</p><p></p><p></p><p></p><p>Healing is not such an interesting example, because it is not a [Good] spell. Looking at spells that are inherently aligned, it is mostly spells that harm or ward from evil or summon good critters. Some let you take an affliction on yourself. This is all quite easy to see as good. Evil is more problematic, as it includes all undead-creating. Still, this is all pretty straightforward.</p><p></p><p></p><p></p><p>Reality beats fiction 90% of the time, which is so very cool. But this also goes with the use of alignment as an excuse in the game. To put it nastily; goblins are in-game versions of primitive people we as players have the right to kill because they have the "evil" label. And perhaps role-playing games needs this conceit to work. Which might seem problematic, but can also be therapeutic; it is after all much better to kill imaginary goblins than kill out different-looking neighbors in real life. Role playing games can channel some primitive urges into harmless pursuits, much like sports but for nerds.</p><p></p><p></p><p></p><p>A demon is an amalgamate of one or more corrupt souls. They had free choice in previous lives, now they are getting the consequences of their actions. But Planescape also has "reformed" demons, and so has "Wrath of the righteous" so it is clearly possible.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6198612, member: 2303"] I'll happily concede that a well-done allegiance system could be good. Not so sure I'd wish it to entirely replace the 9-point alignment scale tough, with all it's´tradition it is one of the "sacred cows" for me. But then, we could have both- probably with one of them as an optional add-on. Healing is not such an interesting example, because it is not a [Good] spell. Looking at spells that are inherently aligned, it is mostly spells that harm or ward from evil or summon good critters. Some let you take an affliction on yourself. This is all quite easy to see as good. Evil is more problematic, as it includes all undead-creating. Still, this is all pretty straightforward. Reality beats fiction 90% of the time, which is so very cool. But this also goes with the use of alignment as an excuse in the game. To put it nastily; goblins are in-game versions of primitive people we as players have the right to kill because they have the "evil" label. And perhaps role-playing games needs this conceit to work. Which might seem problematic, but can also be therapeutic; it is after all much better to kill imaginary goblins than kill out different-looking neighbors in real life. Role playing games can channel some primitive urges into harmless pursuits, much like sports but for nerds. A demon is an amalgamate of one or more corrupt souls. They had free choice in previous lives, now they are getting the consequences of their actions. But Planescape also has "reformed" demons, and so has "Wrath of the righteous" so it is clearly possible. [/QUOTE]
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