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*Pathfinder & Starfinder
Alignment on three axes.
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<blockquote data-quote="pemerton" data-source="post: 6198669" data-attributes="member: 42582"><p>I can see where this is coming from in traditional alignment distinctions, but I don't think it can be right. Monks and paladins - the most lawful of characters - are not <em>conformists</em>. They stand out from the common herd in virtue of their discipline and resolution.</p><p></p><p>I think mixing enlightenment ethics we pre-modern tropes like honourable knights, crusades against evil and the like is part of what makes alignment incoherent.</p><p></p><p>Because of this I prefer to frame confict with humanoids in terms of self-defence and the morality of warfare (just war theory is one of the areas I work on in my day job). The players in my game regularly have their PCs take oaths from goblin or hobgoblin prisoners, and then release them on parole. (Except for one whose hometown was destroyed by a humanoid horde - that PC has killed hobgoblin prisoners, to the shock of his fellows.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6198669, member: 42582"] I can see where this is coming from in traditional alignment distinctions, but I don't think it can be right. Monks and paladins - the most lawful of characters - are not [I]conformists[/i]. They stand out from the common herd in virtue of their discipline and resolution. I think mixing enlightenment ethics we pre-modern tropes like honourable knights, crusades against evil and the like is part of what makes alignment incoherent. Because of this I prefer to frame confict with humanoids in terms of self-defence and the morality of warfare (just war theory is one of the areas I work on in my day job). The players in my game regularly have their PCs take oaths from goblin or hobgoblin prisoners, and then release them on parole. (Except for one whose hometown was destroyed by a humanoid horde - that PC has killed hobgoblin prisoners, to the shock of his fellows.) [/QUOTE]
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Alignment on three axes.
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