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<blockquote data-quote="fuindordm" data-source="post: 9380547" data-attributes="member: 5435"><p>I see your point (and others have made the same) but warlocks are not actually less powerful than clerics. It's more a "what style of magic do I want to grant" thing than there really being a good reason to grant one kind or another? And if you want a powerful servant whose magic depends on their loyalty to your cause, clerics and paladins fit the bill better than warlock.</p><p></p><p>But yes, chaotic good celestials, vestiges, and even gods who need deniability and hide their true nature from the PC are all potential sources. I suppose all alignments of Powers love a good eldritch blast.</p><p></p><p>I'm just made a bit grumpy by the homogenization of classes... if you want divine magic you can be a favored soul sorcerer or a celestial warlock... why be a cleric? If you want to be a grimdark warrior of the night you can be a hexblade, a rogue, or a paladin (!!). Personally I am OK with paladins representing a special kind of power that you can only obtain by absolute devotion to Good, and warlocks being a kind of power that you can only get by unwholesome bargains... because these are game design choices that say something about the nature of the fantasy world you're playing in. </p><p></p><p>And I am totally OK with the idea of some classes being antithetical: Paladin / Warlock multiclass being forbidden despite kewl synergy because you simply can't get one source of power without forever locking out the other.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 9380547, member: 5435"] I see your point (and others have made the same) but warlocks are not actually less powerful than clerics. It's more a "what style of magic do I want to grant" thing than there really being a good reason to grant one kind or another? And if you want a powerful servant whose magic depends on their loyalty to your cause, clerics and paladins fit the bill better than warlock. But yes, chaotic good celestials, vestiges, and even gods who need deniability and hide their true nature from the PC are all potential sources. I suppose all alignments of Powers love a good eldritch blast. I'm just made a bit grumpy by the homogenization of classes... if you want divine magic you can be a favored soul sorcerer or a celestial warlock... why be a cleric? If you want to be a grimdark warrior of the night you can be a hexblade, a rogue, or a paladin (!!). Personally I am OK with paladins representing a special kind of power that you can only obtain by absolute devotion to Good, and warlocks being a kind of power that you can only get by unwholesome bargains... because these are game design choices that say something about the nature of the fantasy world you're playing in. And I am totally OK with the idea of some classes being antithetical: Paladin / Warlock multiclass being forbidden despite kewl synergy because you simply can't get one source of power without forever locking out the other. [/QUOTE]
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