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All 48 Player’s Handbook 2024 Subclasses
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<blockquote data-quote="Marandahir" data-source="post: 9381956" data-attributes="member: 6803643"><p>Why are people acting like non-spellcasters aren't getting goodies in this book?</p><p></p><p>All of the Martials save Monk get Weapon Masteries, and Monk gets Martial Arts and Discipline Points to make up for the lack thereof. </p><p></p><p>This is a big leap forward in providing Martials with tactical options they can use that they don't have to trade away their normal damage dealing to get. And they find synergy with Fighting Styles, Maneuvers, and other class features like Extra Attack, Sneak Attack, Aim, Rage, etc. </p><p></p><p>Rangers' core shtick upgrade from the playtest and from Tasha's is essentially Breath of the Wild-style exploration abilities, which are very much non-magical and very martial but on theme. Rangers and Paladins do use slightly more spells now, and cast from first level (I hope they get cantrips too, hence no need for Blessed Warrior and Druidic Warrior fighting styles), but most of the time they're channeling those spell slots either into weapon-based spells (which lean heavily on supernatural martial arts rather than pure magic casting, despite being within the magic system), or else into a core class feature they'd prefer to use over casting in many cases (Smites, Primeval Awareness, etc).</p></blockquote><p></p>
[QUOTE="Marandahir, post: 9381956, member: 6803643"] Why are people acting like non-spellcasters aren't getting goodies in this book? All of the Martials save Monk get Weapon Masteries, and Monk gets Martial Arts and Discipline Points to make up for the lack thereof. This is a big leap forward in providing Martials with tactical options they can use that they don't have to trade away their normal damage dealing to get. And they find synergy with Fighting Styles, Maneuvers, and other class features like Extra Attack, Sneak Attack, Aim, Rage, etc. Rangers' core shtick upgrade from the playtest and from Tasha's is essentially Breath of the Wild-style exploration abilities, which are very much non-magical and very martial but on theme. Rangers and Paladins do use slightly more spells now, and cast from first level (I hope they get cantrips too, hence no need for Blessed Warrior and Druidic Warrior fighting styles), but most of the time they're channeling those spell slots either into weapon-based spells (which lean heavily on supernatural martial arts rather than pure magic casting, despite being within the magic system), or else into a core class feature they'd prefer to use over casting in many cases (Smites, Primeval Awareness, etc). [/QUOTE]
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