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All 48 Player’s Handbook 2024 Subclasses
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<blockquote data-quote="Kurotowa" data-source="post: 9383631" data-attributes="member: 27957"><p>Having played one, I can attest that Hexblade is a <em>terrible</em> subclass. The starting package is wildly overpowered and some of the higher level features are completely worthless. Also the lore and flavor was an absolute mess that no one really understands. It's popular for two uses; the only way to make a Blade Pact Warlock work effectively, and a quick multiclass dip before focusing on another class.</p><p></p><p>Well, at least going by the playtest, in Revised 5e both of those uses are gone. Blade Pact has been fixed so that it stands on its own and can be used with any subclass, not just Hexblade. And the multiclass dip is far less attractive, partly because the subclass doesn't start at 1st level anymore and partly because there are other ways to get most of the benefits.</p><p></p><p>So as far as I can see, all justification for the Hexblade as it currently exists is gone. Let it die, it was terrible.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9383631, member: 27957"] Having played one, I can attest that Hexblade is a [I]terrible[/I] subclass. The starting package is wildly overpowered and some of the higher level features are completely worthless. Also the lore and flavor was an absolute mess that no one really understands. It's popular for two uses; the only way to make a Blade Pact Warlock work effectively, and a quick multiclass dip before focusing on another class. Well, at least going by the playtest, in Revised 5e both of those uses are gone. Blade Pact has been fixed so that it stands on its own and can be used with any subclass, not just Hexblade. And the multiclass dip is far less attractive, partly because the subclass doesn't start at 1st level anymore and partly because there are other ways to get most of the benefits. So as far as I can see, all justification for the Hexblade as it currently exists is gone. Let it die, it was terrible. [/QUOTE]
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