Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Figher Express
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7636609" data-attributes="member: 7006"><p>I also probably would have applied the "half-speed" movement penalty to carrying an ally (a la moving a grappled person). After all... whenever a player had ever tried lifting and moving/dragging an unconscious ally I always applied the have-movement as a matter of course, so there's no reason to think doing the same to an upright conscious ally should be any different.</p><p></p><p>At this point, it sounds like they are just trying to get PCs further along than they normally would. If you don't nip it in the bud you could have a situation where one PC lifts and carries an ally 30' and then attacks/casts, then on the ally's turn picking up the first PC and moving 30' again before attacking/casting. So by the end of the round both PCs have moved double their speed and attacked.</p><p></p><p>If you're going to allow that, you might as well just give every PC the ability to Dash with a bonus action. (See the [5E] Double Dash thread for details.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7636609, member: 7006"] I also probably would have applied the "half-speed" movement penalty to carrying an ally (a la moving a grappled person). After all... whenever a player had ever tried lifting and moving/dragging an unconscious ally I always applied the have-movement as a matter of course, so there's no reason to think doing the same to an upright conscious ally should be any different. At this point, it sounds like they are just trying to get PCs further along than they normally would. If you don't nip it in the bud you could have a situation where one PC lifts and carries an ally 30' and then attacks/casts, then on the ally's turn picking up the first PC and moving 30' again before attacking/casting. So by the end of the round both PCs have moved double their speed and attacked. If you're going to allow that, you might as well just give every PC the ability to Dash with a bonus action. (See the [5E] Double Dash thread for details.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Figher Express
Top