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all about rangers
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<blockquote data-quote="Lord Pendragon" data-source="post: 2495395" data-attributes="member: 707"><p>First of all, if you're an archer, I suggest that you make that your primary tactic in combat. So don't think "I'll fire some arrows and move into melee if they're easy to hit." Think "I'll keep firing arrows unless something forces me into melee--i.e. I need to protect the wizard or there's no clear line of fire." You should be firing 2 arrows a round in a full attack, so you'll be doing very nice damage so long as you've got a clear line to the target. Make sure to get all the arrow feats ranger doesn't give you asap.</p><p></p><p>A note about melee: there's an archer in our group (currently 12th-level). He's a horror with that bow of his, but he simply doesn't have the AC or hp to stand on the front line for long. At 1st-level, you're probably fine, but long-term, the front line is not a place for the archer to be. Ever, if he can help it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>As Staffan pointed out, the answer to your arrow problem is the <em>Quiver of Ehlonna</em> (to hoolies with you, SRD generic naming convention!) As a rule, plan on keeping plenty of normal arrows on hand, along with a handful (perhaps a single quiver of 20 each) of special material arrows and +1 arrows (to beat magic DR). An archer does less damage, but gets more attacks, as a general rule, so not having the proper material to beat DR is more detrimental to the archer than the greatsword-wielding barbarian.</p><p></p><p>As your backup melee weapon, you might consider a spiked gauntlet. That way if you find your bow sundered or a big nasty right next to you threatening an AoO, you're already armed, and don't have to spend an action drawing a weapon.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2495395, member: 707"] First of all, if you're an archer, I suggest that you make that your primary tactic in combat. So don't think "I'll fire some arrows and move into melee if they're easy to hit." Think "I'll keep firing arrows unless something forces me into melee--i.e. I need to protect the wizard or there's no clear line of fire." You should be firing 2 arrows a round in a full attack, so you'll be doing very nice damage so long as you've got a clear line to the target. Make sure to get all the arrow feats ranger doesn't give you asap. A note about melee: there's an archer in our group (currently 12th-level). He's a horror with that bow of his, but he simply doesn't have the AC or hp to stand on the front line for long. At 1st-level, you're probably fine, but long-term, the front line is not a place for the archer to be. Ever, if he can help it. :p As Staffan pointed out, the answer to your arrow problem is the [i]Quiver of Ehlonna[/i] (to hoolies with you, SRD generic naming convention!) As a rule, plan on keeping plenty of normal arrows on hand, along with a handful (perhaps a single quiver of 20 each) of special material arrows and +1 arrows (to beat magic DR). An archer does less damage, but gets more attacks, as a general rule, so not having the proper material to beat DR is more detrimental to the archer than the greatsword-wielding barbarian. As your backup melee weapon, you might consider a spiked gauntlet. That way if you find your bow sundered or a big nasty right next to you threatening an AoO, you're already armed, and don't have to spend an action drawing a weapon. [/QUOTE]
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