PrinceZane
First Post
I convinced our DM to do a random char picking. Basically we were gaining a brand new player (never played, ever), and it was time for us to start over (because... that's just what we do. I get going, get rich, start plotting, and we restart before I can put the money into action).
So he wrote down all the classes on paper, labeled them 1-6, and then rolled 2d6 and the numbers were the classes you got to choose from. We did this because everyone has been so comfortable in playing their strong point, no one is learning or anything anymore, myself including.
So I got a choise between a ranger or bard. Personally, I dislike bards (as helpful admittingly as they can be), so I went with the ranger.
SO... I'm building a ranger. I decided to go archery ranger, and we set out to start our adventuring careers. However, I learned REALLY quick, that I'm very underprepared. I almost ran out of arrows after the first 2-3 days of traveling.
The question is how do you guys set up your chars? How many arrows, how many different types, etc? We're level 1, with 425g to start.
My idea was a basic longbow with basic arrows, and a melee weapon to start with. Tossing an arrow or 2 to get a feel for how tough its going to be, if its apparently easy to hit then I'll run up to swing, if I'm having to make decent rolls then stay back (due my dex > str). When I get back to my house I can post my stats (I got some pretty decent rolls 4d6 drop lowest).
I plan on specing out a nice 4str bow, maybe even wait till a 5 if I can get some gloves str. Are there any quivers that can have like infinite basic arrows or that can hold a ton, instead of having 12 different quivers floating around my back all Rambo style.
We've never had a ranger in the group, nor have we "really" came across any (We had some bandits that did a very nice hit-and-run but that was about it).
So he wrote down all the classes on paper, labeled them 1-6, and then rolled 2d6 and the numbers were the classes you got to choose from. We did this because everyone has been so comfortable in playing their strong point, no one is learning or anything anymore, myself including.
So I got a choise between a ranger or bard. Personally, I dislike bards (as helpful admittingly as they can be), so I went with the ranger.
SO... I'm building a ranger. I decided to go archery ranger, and we set out to start our adventuring careers. However, I learned REALLY quick, that I'm very underprepared. I almost ran out of arrows after the first 2-3 days of traveling.
The question is how do you guys set up your chars? How many arrows, how many different types, etc? We're level 1, with 425g to start.
My idea was a basic longbow with basic arrows, and a melee weapon to start with. Tossing an arrow or 2 to get a feel for how tough its going to be, if its apparently easy to hit then I'll run up to swing, if I'm having to make decent rolls then stay back (due my dex > str). When I get back to my house I can post my stats (I got some pretty decent rolls 4d6 drop lowest).
I plan on specing out a nice 4str bow, maybe even wait till a 5 if I can get some gloves str. Are there any quivers that can have like infinite basic arrows or that can hold a ton, instead of having 12 different quivers floating around my back all Rambo style.
We've never had a ranger in the group, nor have we "really" came across any (We had some bandits that did a very nice hit-and-run but that was about it).