Ulfgeir
Hero
Tried Pathfinder 2e yesterday (have played quite a lot more of 1e, and tons of other games since 1984), and was wondering about what I percieved as being overpowered encounters. Have now experience it in at least 2 different scenarios. One, which we tested yesterday (don't know the name of it, but it is supposedly one that is highly recommended. The characters are supposed to investigate an alleged haunted house in a Celiax province), and the other one being a campaign in 1e where the rules clearly didn't seem to work (the Cthulhu-inspired camapign, that I don't know the names of)
It might be that the GM didn't know the rules properly (and yesterday was just to test 2e out, and he did say that we appearently went up against the 2 toughest encounters in the adventure)... 4 characters at lvl 3 (2 champions, 1 ranger, and one rogue), and both encounters definitively had the chance for TPKs.
The first was a Gibbering mouther, where 2 characters got confused and started attacking each others, and doing lots of damage (only reason noone got killed form that was they both rolled rather badly), one of the champions got grappled and was down to 1 hp, just as the other champion snapped out of his confusion and could heal him. And the opponent had more HP's than the whole group total... The second was we went up against a hazard which should have ended with 3 dead characters in 2 rounds, and with my character (the ranger), being sickened (2), frightened (2), and down 1/3rd of my hp.. The GM was kind when letting me get the other out and stabilize them so they would not die form bleeding damages. In both of these encounters, the Save-DC's were high enough that we basically had to roll like 18+ or to succeed with the saves. It feels way to OSR-like to have effects that statistically will take out half the party in 1 or 2 rounds..
In the 1e-campaign, it was way too easy for the characters to become insane, and you had basically no way of curing it. Meaning that very large risk that the characters would not be able to finish the campaign.
What is the experience of you guys from these? it feels that either the scenarios arent playtested enough before publication, or the DM did something seriously wrong. Normally we are 1 dm + 7 players, so I know that encounters need to be upped there to handle the action-economy, but I don't think he did that yesterday.
It might be that the GM didn't know the rules properly (and yesterday was just to test 2e out, and he did say that we appearently went up against the 2 toughest encounters in the adventure)... 4 characters at lvl 3 (2 champions, 1 ranger, and one rogue), and both encounters definitively had the chance for TPKs.
The first was a Gibbering mouther, where 2 characters got confused and started attacking each others, and doing lots of damage (only reason noone got killed form that was they both rolled rather badly), one of the champions got grappled and was down to 1 hp, just as the other champion snapped out of his confusion and could heal him. And the opponent had more HP's than the whole group total... The second was we went up against a hazard which should have ended with 3 dead characters in 2 rounds, and with my character (the ranger), being sickened (2), frightened (2), and down 1/3rd of my hp.. The GM was kind when letting me get the other out and stabilize them so they would not die form bleeding damages. In both of these encounters, the Save-DC's were high enough that we basically had to roll like 18+ or to succeed with the saves. It feels way to OSR-like to have effects that statistically will take out half the party in 1 or 2 rounds..
In the 1e-campaign, it was way too easy for the characters to become insane, and you had basically no way of curing it. Meaning that very large risk that the characters would not be able to finish the campaign.
What is the experience of you guys from these? it feels that either the scenarios arent playtested enough before publication, or the DM did something seriously wrong. Normally we are 1 dm + 7 players, so I know that encounters need to be upped there to handle the action-economy, but I don't think he did that yesterday.