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<blockquote data-quote="Len" data-source="post: 2496202" data-attributes="member: 14349"><p>They don't want that name in Eberron either, but I don't know what it's called there because I don't have one yet. You don't need this at low levels, when you can easily keep enough arrows ready for one combat.</p><p></p><p>Mithral chain shirt and handy haversack are very useful (as already mentioned).</p><p></p><p>Don't put off getting your composite bow, even though you're planning to up your strength later. The extra damage per shot is vital. You can get a masterwork composite bow, get it enchanted to +1 at some point, and then when your strength bonus goes up trade it in on a stronger bow (with more enchantments added later).</p><p></p><p>Feats: "All rapid shot, all the time" is dead right. On the other hand, I think Shot on the Run is not very useful.</p><p></p><p>You might want to get a mount as your animal companion and take Mounted Combat and Mounted Archery.</p><p></p><p>There are some neat archery feats in CW.</p><p></p><p>If you actually want your animal companion to be useful, you need Natural Bond (CAdv).</p><p></p><p>If you stick with ranger you'll be hurting for feats. You can add some levels of fighter for more feats (notably Weapon Spec). (Unless you're required to stay with your randomly chosen class!)</p><p></p><p>Skills: Personally, I'd never play a ranger without Knowledge (nature). But then, I've seen a <em>druid</em> who had no Knowledge (nature). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Note the synergies (if you haven't already):</p><p>Knowledge (nature, dungeoneering, geography, planes) -> Survival (for various purposes)</p><p>Survival -> Knowledge (nature) (hey, you get synergies both ways!)</p><p>Search -> Survival (for tracking)</p><p>Handle Animal -> Ride</p><p></p><p>Favoured Enemy: Undead is a great choice. Human is also very useful. Beyond that, aberration and outsider (evil) would probably be my next choices, but it depends on the campaign.</p><p></p><p>Spells: Entangle is great for pinning down enemies or at least impeding them so you don't have to fight them all at once.</p><p></p><p>Arrow Mind (from CAdv) lets you use your bow in melee (it threatens an area and doesn't provoke an AoO when you shoot).</p></blockquote><p></p>
[QUOTE="Len, post: 2496202, member: 14349"] They don't want that name in Eberron either, but I don't know what it's called there because I don't have one yet. You don't need this at low levels, when you can easily keep enough arrows ready for one combat. Mithral chain shirt and handy haversack are very useful (as already mentioned). Don't put off getting your composite bow, even though you're planning to up your strength later. The extra damage per shot is vital. You can get a masterwork composite bow, get it enchanted to +1 at some point, and then when your strength bonus goes up trade it in on a stronger bow (with more enchantments added later). Feats: "All rapid shot, all the time" is dead right. On the other hand, I think Shot on the Run is not very useful. You might want to get a mount as your animal companion and take Mounted Combat and Mounted Archery. There are some neat archery feats in CW. If you actually want your animal companion to be useful, you need Natural Bond (CAdv). If you stick with ranger you'll be hurting for feats. You can add some levels of fighter for more feats (notably Weapon Spec). (Unless you're required to stay with your randomly chosen class!) Skills: Personally, I'd never play a ranger without Knowledge (nature). But then, I've seen a [i]druid[/i] who had no Knowledge (nature). :) Note the synergies (if you haven't already): Knowledge (nature, dungeoneering, geography, planes) -> Survival (for various purposes) Survival -> Knowledge (nature) (hey, you get synergies both ways!) Search -> Survival (for tracking) Handle Animal -> Ride Favoured Enemy: Undead is a great choice. Human is also very useful. Beyond that, aberration and outsider (evil) would probably be my next choices, but it depends on the campaign. Spells: Entangle is great for pinning down enemies or at least impeding them so you don't have to fight them all at once. Arrow Mind (from CAdv) lets you use your bow in melee (it threatens an area and doesn't provoke an AoO when you shoot). [/QUOTE]
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