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<blockquote data-quote="Rackhir" data-source="post: 2496345" data-attributes="member: 149"><p>As a ranger you should have enough skill points to afford a decent arrow crafting skill. Personally, I figure that any such skills should cover making bows and arrows. Its not like skill points are so plentiful that a PC can afford lots of Crafting skills. I would just tell the DM that it's what your character is doing in his downtime like sitting around the campfire at night while traveling. With a decent number of ranks that should keep you in arrows at least.</p><p></p><p>Generally speaking in D&D for a fighter type you are better off concentrating on being really good at one thing than trying to have a smorgasboard of different combat areas. Archery is a very good route and there are a TON of ranger spells in Complete Adventurer that make it better such as my favorite - Arrow Mind which lets you threaten a standard 5' Area.</p><p></p><p>Shot on the Run is basically worse than useless. It costs you I think 3 feats to get and the ONLY advantage is that it lets you split your movement before and after taking a single shot. It has several disadvantages in that you can't use Multishot or pretty much ANY other kind of special skills/combat manuvers (Like the OoBI's Precision Shot) with it, since it only permits you to do an attack action not a standard action, which is what most other special skills/attacks require.</p><p></p><p>If you are doing a lot of travelling, mounted combat is KILLER with an archer. Since you can get a full move (your mount's) while still getting in a FULL attack! And you can take your attack at any point in your mounts movement!!! It is infinitely better than shot on the run. If you take a mount as your animal companion, that will also help address the major problem with mounted combat, getting your mount killed. Your animal companions gain HD and other benefits as you go up in level, which helps a lot since they are usually much weaker than even a 5th level char. </p><p></p><p>Two levels of fighter are defnitely worth taking since that will get you two extra feats. You might want to see if you can persuade your DM to let other fighter types take Weapon Spec as well, so you can continue to focus on Ranger levels rather than having to take a total of 4 fighter levels to get weapon spec. Weapon Spec is especially useful now that in 3.5 it doesn't have the 30' range limitation. </p><p></p><p>There is a problem with getting a "Mightier" bow than your character's str can use, in 3.5 you get a -2 on attacks if the bow is stronger than your str bonus.</p><p></p><p>I still like the 3.0 class Deepwoods Sniper from Masters of the Wild for an archery prestige class. The only feat you'll need to qualify for it that you wouldn't have already is Far Shot.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2496345, member: 149"] As a ranger you should have enough skill points to afford a decent arrow crafting skill. Personally, I figure that any such skills should cover making bows and arrows. Its not like skill points are so plentiful that a PC can afford lots of Crafting skills. I would just tell the DM that it's what your character is doing in his downtime like sitting around the campfire at night while traveling. With a decent number of ranks that should keep you in arrows at least. Generally speaking in D&D for a fighter type you are better off concentrating on being really good at one thing than trying to have a smorgasboard of different combat areas. Archery is a very good route and there are a TON of ranger spells in Complete Adventurer that make it better such as my favorite - Arrow Mind which lets you threaten a standard 5' Area. Shot on the Run is basically worse than useless. It costs you I think 3 feats to get and the ONLY advantage is that it lets you split your movement before and after taking a single shot. It has several disadvantages in that you can't use Multishot or pretty much ANY other kind of special skills/combat manuvers (Like the OoBI's Precision Shot) with it, since it only permits you to do an attack action not a standard action, which is what most other special skills/attacks require. If you are doing a lot of travelling, mounted combat is KILLER with an archer. Since you can get a full move (your mount's) while still getting in a FULL attack! And you can take your attack at any point in your mounts movement!!! It is infinitely better than shot on the run. If you take a mount as your animal companion, that will also help address the major problem with mounted combat, getting your mount killed. Your animal companions gain HD and other benefits as you go up in level, which helps a lot since they are usually much weaker than even a 5th level char. Two levels of fighter are defnitely worth taking since that will get you two extra feats. You might want to see if you can persuade your DM to let other fighter types take Weapon Spec as well, so you can continue to focus on Ranger levels rather than having to take a total of 4 fighter levels to get weapon spec. Weapon Spec is especially useful now that in 3.5 it doesn't have the 30' range limitation. There is a problem with getting a "Mightier" bow than your character's str can use, in 3.5 you get a -2 on attacks if the bow is stronger than your str bonus. I still like the 3.0 class Deepwoods Sniper from Masters of the Wild for an archery prestige class. The only feat you'll need to qualify for it that you wouldn't have already is Far Shot. [/QUOTE]
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