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All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
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<blockquote data-quote="Reinhart" data-source="post: 7699469" data-attributes="member: 13080"><p>Part of the problem is that Magic was designed as a table-top game in 90's and Hearthstone was designed to be an internet game in 2014. There are many components and game mechanics to Magic the Gathering that make it hard to design for as far as User Experience. Even if you get a near perfect translation of the game, it's still designed to take about 30 minutes to an hour to play. Meanwhile, Hearthstone is set up for a simpler set of "fire and forget" mechanics well-suited for asynchronous interaction. Its matches last about 15 minutes, and it takes less investment to assemble a deck and learn the game. Basically, Hearthstone is designed well to be an online pick-up card-game, and therefore hard to compete with if you're copying a game that doesn't have the exact same goals and design considerations.</p><p></p><p>What WotC should be happy about is that there's probably minimal incentive for Blizzard to expand into physical card games since that has a lower ROI and great risks than just maintaining Hearthstone as an online game. Magic can continue thriving as what it has pretty much always been. If WotC wants to a slice of the digital pie, they should create a new game and perhaps a new IP specifically conceived for that purpose. Unfortunately, creating new things is not something that Hasbro and WotC do much anymore.</p></blockquote><p></p>
[QUOTE="Reinhart, post: 7699469, member: 13080"] Part of the problem is that Magic was designed as a table-top game in 90's and Hearthstone was designed to be an internet game in 2014. There are many components and game mechanics to Magic the Gathering that make it hard to design for as far as User Experience. Even if you get a near perfect translation of the game, it's still designed to take about 30 minutes to an hour to play. Meanwhile, Hearthstone is set up for a simpler set of "fire and forget" mechanics well-suited for asynchronous interaction. Its matches last about 15 minutes, and it takes less investment to assemble a deck and learn the game. Basically, Hearthstone is designed well to be an online pick-up card-game, and therefore hard to compete with if you're copying a game that doesn't have the exact same goals and design considerations. What WotC should be happy about is that there's probably minimal incentive for Blizzard to expand into physical card games since that has a lower ROI and great risks than just maintaining Hearthstone as an online game. Magic can continue thriving as what it has pretty much always been. If WotC wants to a slice of the digital pie, they should create a new game and perhaps a new IP specifically conceived for that purpose. Unfortunately, creating new things is not something that Hasbro and WotC do much anymore. [/QUOTE]
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