Shade
Monster Junkie
Originally posted by Echohaw, recovered from Yahoo cache:
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Here's something a little different from the other "All the Different Types of" threads -- this thread is for plants or creatures that were (or would have been) statted up as creatures in previous editions of the game, but which are treated as hazards in the 3.x rules.
Here's an updated and reformatted version of that list...
From the Dungeon Master's Guide:
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Here's something a little different from the other "All the Different Types of" threads -- this thread is for plants or creatures that were (or would have been) statted up as creatures in previous editions of the game, but which are treated as hazards in the 3.x rules.
Here's an updated and reformatted version of that list...
From the Dungeon Master's Guide:
- Brown Mold
- Green Slime
- Phosphorescent Fungus
- Yellow Mold
- Snowflake Lichen
- Blackwater Leech
- Blind-Eye Puffball
- Corpse Slime
- Deep Barnacle
- Salt Louse
- Concussion Fungus
- Frenzy Fungus
- Sluggard Fungus
- Cerebral Mold
- Choking Cinder Fungus
- Scarlet Heart Mushroom
- Spirit Moss
- Torment Toadstool
- Violet Slime
- Bookworm
- Ear Seeker
- Gas Spore
- Hound of Ill Omen
- Throat Leech
- Memory Moss
- Olive Slime
- Phantom
- Piercer
- Purple Moss
- Rot Grub
- Russet Mold
- Spinal Leech
- Symbiotic Jelly
- Twilight Mushrooms
- Alchemy Plant (originally appeared in MC9)
- Infinity Vine (originally appeared in MC7)
- Murderoid (originally appeared in MC7)
- Sluk (originally appeared in MC9)
- Starfly Plant (originally appeared in MC9)
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