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All the Different Types of Yuan-ti
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<blockquote data-quote="CleverNickName" data-source="post: 9397886" data-attributes="member: 50987"><p>I'm running a yuan-ti themed adventure for higher-level characters (5 characters of 13th and 14th level). To give them a proper challenge, I'm having to invent new yuan-ti that fit the theme of the adventure...and can still hit hard enough to get their attention. Here's one of my creations, a "Yuan-ti Stonemaker." It was clearly inspired by the D&D medusae.</p><p></p><p>(Pardon the sloppy image export. This adventure was developed (and will be played) in Roll20 and I can't exactly copy-paste it.)</p><p></p><p>[ATTACH=full]371491[/ATTACH]</p><p></p><p><strong><em>Full disclaimer: </em></strong> this monster was developed for my personal use, for my specific gaming group and their characters (a highly-optimized party consisting of Artificer13, Druid13, Warlock14, Rogue14, and Monk13, with multiple top-tier magic items.) If you decide to use my Stonemaker in your home game, it might need a few adjustments.</p><p></p><p>EDIT: Special thanks to [USER=5889]@Stalker0[/USER] for double-checking the challenge ratings.</p><p></p><p>Q: "Why necrotic damage instead of poison?"</p><p>A: Short answer: for flavor and variety. Also, I'm a nerd.</p><p>A: Long answer: I'm a bit of an armchair herpetologist, and I love snakes. And real-life snakes have different kinds of venom, from hemotoxins that cause blood to coagulate, to fasciculins that cause siezures or paralysis. Well, I've decided that this particular kind of "snake" uses a myotoxin (like a rattlesnake). Myotoxins cause rapid muscle necrosis (death of cell tissues)--and therefore, necrotic damage.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9397886, member: 50987"] I'm running a yuan-ti themed adventure for higher-level characters (5 characters of 13th and 14th level). To give them a proper challenge, I'm having to invent new yuan-ti that fit the theme of the adventure...and can still hit hard enough to get their attention. Here's one of my creations, a "Yuan-ti Stonemaker." It was clearly inspired by the D&D medusae. (Pardon the sloppy image export. This adventure was developed (and will be played) in Roll20 and I can't exactly copy-paste it.) [ATTACH type="full" alt="Yuan-ti Stonemaker.png"]371491[/ATTACH] [B][I]Full disclaimer: [/I][/B] this monster was developed for my personal use, for my specific gaming group and their characters (a highly-optimized party consisting of Artificer13, Druid13, Warlock14, Rogue14, and Monk13, with multiple top-tier magic items.) If you decide to use my Stonemaker in your home game, it might need a few adjustments. EDIT: Special thanks to [USER=5889]@Stalker0[/USER] for double-checking the challenge ratings. Q: "Why necrotic damage instead of poison?" A: Short answer: for flavor and variety. Also, I'm a nerd. A: Long answer: I'm a bit of an armchair herpetologist, and I love snakes. And real-life snakes have different kinds of venom, from hemotoxins that cause blood to coagulate, to fasciculins that cause siezures or paralysis. Well, I've decided that this particular kind of "snake" uses a myotoxin (like a rattlesnake). Myotoxins cause rapid muscle necrosis (death of cell tissues)--and therefore, necrotic damage. [/QUOTE]
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