Rokes
First Post
I've been toying around the idea of running a campaign where all of the players are playing as specialist wizards, each with a different specialty. The start of the adventure would be something along the lines of:
I've got ideas on how to highlight (and lowlight) their chosen schools throughout the course of their adventuring. I've been coming up with some minor house rules to further distinguish the differences between specialties, but it will depend on which system I use for the campaign. (likely 3.5e or PFRPG)
So, obviously this idea creates a multitude of problems on both the OOG and in-game side of things. Here's a few starters:
OOG - Not everyone wants to play a wizard!
Since this isn't likely to be an established group, I would attempt to make it very clear to potential players that this is what everyone's starting out as. If you die, they'd be welcome to come back as any class appropriate for the setting. Multiclassing would also not be restricted, so Wiz1/Whatever19 is fine as well. (also assuming I don't start them out at higher than level 1 which may be necessary)
In-game - Low HP and poor melee skills at low levels.
This would likely be addressed by summoning and necro abilities. But maybe more clearly handled by the hiring of mooks. I'm thinking of either starting them off with higher than average wealths, or giving them a "credit line" from the school to hire people. Something like that...
So what are the other unique challenges I would face trying to pull off a campaign like this?
Is this idea even remotely original? (I would assume not..) Where has it been done before?
- They're members of a powerful wizard's university.
- The school is attacked and they "wake up/regain conciousness" with the school mostly burned to the ground.
- They and maybe a few select NPCs are the only survivors (non captured at least).
- I would imagine that their adventure begins by investigating what happened, with all sorts of clues to who did it, why they did it, who was captured, etc. (Of course, you never know, and maybe they'll pick themselves up, dust off, and set out to conquer the world instead.
)
I've got ideas on how to highlight (and lowlight) their chosen schools throughout the course of their adventuring. I've been coming up with some minor house rules to further distinguish the differences between specialties, but it will depend on which system I use for the campaign. (likely 3.5e or PFRPG)
So, obviously this idea creates a multitude of problems on both the OOG and in-game side of things. Here's a few starters:
OOG - Not everyone wants to play a wizard!
Since this isn't likely to be an established group, I would attempt to make it very clear to potential players that this is what everyone's starting out as. If you die, they'd be welcome to come back as any class appropriate for the setting. Multiclassing would also not be restricted, so Wiz1/Whatever19 is fine as well. (also assuming I don't start them out at higher than level 1 which may be necessary)
In-game - Low HP and poor melee skills at low levels.
This would likely be addressed by summoning and necro abilities. But maybe more clearly handled by the hiring of mooks. I'm thinking of either starting them off with higher than average wealths, or giving them a "credit line" from the school to hire people. Something like that...
So what are the other unique challenges I would face trying to pull off a campaign like this?
Is this idea even remotely original? (I would assume not..) Where has it been done before?