Klaus said:Choose up to three "Allegiances", which could be to a group, organization, nation, or an abstract concept like "Order", "Chaos", "Good" or "Evil". When you meet people with the same allegiance, you gain a +1 bonus on Diplomacy checks and the like.
I like Allegiances, specially if you use them as an increasing order of priority.delericho said:+2 on Charisma-based skills (d20 Modern, p.37)
To be honest, the Allegiance system has always stuck me as rather redundant - given that so many characters use Cha as a 'dump stat', and since so few bother assigning ranks to Cha based skills (except perhaps Intimidate), those bonuses seem rather too low to be of much significance.
Just IMO, of course, but I find d20 Modern runs (slightly) better without.
Klaus said:I like Allegiances, specially if you use them as an increasing order of priority.
Say you have a cop. His Allegiances are Law, Police Department, Good. So he upholds the Law, but he's willing to circumvent it in the defense of the Police Department (say, to protect fellow cops who planted an evidence on a known criminal to arrest him). But he won't protect the Police Department if it's against the greater Good (he won't protect a death squad). It might be read as Law < Police Dept. < Good.
delericho said:That works... but I'm curious why there's a need for a system to codify this? Given that the mechanical adjustments are the same for each alliegance, and there's no penalty for going against an alliegance, other than losing the alliegance...