At the start of chapter three of Island at the Axis of the World (4E) the players acquire a military escort of one allied soldier per player. And I wonder what they are in the adventure for.
I have two solutions in mind: One is to simply remove the allied soldiers from the adventure (why are they even in it?), the other is changing their damage to requiring an attack roll, so they need to roll a 20 too to hit and deal less damage than the players. What do you think? If you already did that encounter in high-level mode, how did you handle the allied soldiers? What is the allied soldiers role in the story and the encounters?
- I don't see them as necessary for the labyrinth encounter, as the party already outnumbers the single opponent, and adding a group of allied soldiers is only going to crowd that encounter further.
- In the final encounter they appear to be downright counterproductive: Using the high-level version the PCs can only hit the opponent with a natural 20, which statistically won't happen all that often, while the allied soldiers land automatic hits. Thus if I play that high-level encounter as written, the allied soldiers will be the heroes, while the PCs will be the "grunts", which is probably bad story-telling.
I have two solutions in mind: One is to simply remove the allied soldiers from the adventure (why are they even in it?), the other is changing their damage to requiring an attack roll, so they need to roll a 20 too to hit and deal less damage than the players. What do you think? If you already did that encounter in high-level mode, how did you handle the allied soldiers? What is the allied soldiers role in the story and the encounters?