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General Tabletop Discussion
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Allow Cannibalism vs. Heavy-handed GMing
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<blockquote data-quote="Aplus" data-source="post: 5393249" data-attributes="member: 89491"><p>First, just to be clear, I am not talking about literal cannibalism...</p><p></p><p>Here is the scenario, I am GMing an introductory game for my younger cousins (13 year-old boy, 11 year-old girl, 9 year-old boy) They are brothers and sister, so they tend to struggle with the cooperative aspect of the game. After the first few arguments over loot which quickly led to them describing actions they were going to take against each other in-game, I started simply assigning loot myself to the appropriate PCs. I also explained that they would not be able to complete their quest if they didn't work together (it's a short dungeon delve). Yet they still seem bent on killing each other whenever possible.</p><p></p><p>Should I just let them do it and fail the quest as a result? Should I go against my own GMing philosophy and guide their PCs' actions? Neither option sits well with me. Perhaps there are other options I'm just not thinking of?</p><p></p><p>The oldest one is the worst, and he has experience gaming and has played in some of my other games. He is a total instigator with no regard for his character's life. I am getting close to just disallowing him in any more of my games, just for the sake of my own sanity...</p><p></p><p>Any advice is appreciated.</p></blockquote><p></p>
[QUOTE="Aplus, post: 5393249, member: 89491"] First, just to be clear, I am not talking about literal cannibalism... Here is the scenario, I am GMing an introductory game for my younger cousins (13 year-old boy, 11 year-old girl, 9 year-old boy) They are brothers and sister, so they tend to struggle with the cooperative aspect of the game. After the first few arguments over loot which quickly led to them describing actions they were going to take against each other in-game, I started simply assigning loot myself to the appropriate PCs. I also explained that they would not be able to complete their quest if they didn't work together (it's a short dungeon delve). Yet they still seem bent on killing each other whenever possible. Should I just let them do it and fail the quest as a result? Should I go against my own GMing philosophy and guide their PCs' actions? Neither option sits well with me. Perhaps there are other options I'm just not thinking of? The oldest one is the worst, and he has experience gaming and has played in some of my other games. He is a total instigator with no regard for his character's life. I am getting close to just disallowing him in any more of my games, just for the sake of my own sanity... Any advice is appreciated. [/QUOTE]
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