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<blockquote data-quote="I'm A Banana" data-source="post: 4098686" data-attributes="member: 2067"><p>Yes, but I think you miss the point:</p><p></p><p>Doing the same attack every round is boring. </p><p></p><p>If the fighter is going to use his at-will power over and over again every round, it's going to be boring.</p><p></p><p>The criticism is that if a fighter is just doing the same thing over and over again in every round, that's a bad thing. And if 4e suffers from this problem, it would be a bad thing.</p><p></p><p>I do think 4e is going to have enough options that people will at least be deciding between as many things as they were in 3e (Do I apply expertise? Power attack? Do I try to flank? Do I charged, or use my bow?), but the decisions will be different (Power X or Power Y?)</p><p></p><p>There's also a slight criticism that there should always be a place for a "normal attack," one that doesn't use any powers. 4e seems to have deliberately made the normal attack a pretty rare thing, so whatever happens with that, it's working as intended.</p><p></p><p>Once again: <strong>The sins of the previous edition don't excuse the sins of the next</strong>. If 4e does something to expand the fighter's options, it'll be doing a good thing.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4098686, member: 2067"] Yes, but I think you miss the point: Doing the same attack every round is boring. If the fighter is going to use his at-will power over and over again every round, it's going to be boring. The criticism is that if a fighter is just doing the same thing over and over again in every round, that's a bad thing. And if 4e suffers from this problem, it would be a bad thing. I do think 4e is going to have enough options that people will at least be deciding between as many things as they were in 3e (Do I apply expertise? Power attack? Do I try to flank? Do I charged, or use my bow?), but the decisions will be different (Power X or Power Y?) There's also a slight criticism that there should always be a place for a "normal attack," one that doesn't use any powers. 4e seems to have deliberately made the normal attack a pretty rare thing, so whatever happens with that, it's working as intended. Once again: [B]The sins of the previous edition don't excuse the sins of the next[/B]. If 4e does something to expand the fighter's options, it'll be doing a good thing. [/QUOTE]
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