HP Dreadnought
First Post
Apparently some people don't understand how the new rules shape actions in combat, so I'm going to explain it to them. . .
I keep seeing the complaints about "the fighter is just going to use his -at will- power all the time once his per day/per enc abilities are gone."
Let's take a step back for a second and look at 3.5:
In 3.5 the fighter pretty much did one of two things EVERY round. Moved and attacked once, or whenever possible stood still to get a full attack sequence.
The next round, he would move and attack, or full attack.
The round after that he would move and attack or full attack.
After that, he might get daring. . . . . and move and attack, or full attack.
Sense a pattern here.
In 4E, he's actually going to have some options:
1. Per day special attacks
2. Per encounter special attacks
3. Sounds like traps/terrain could play a larger role in combat
4. Sounds like there will be rules for stunts. . . swinging from chandeliers etc.
5. The elimination of iterative attacks/full attack actions mean that he's going to be more free to move about the battlefield.
Alright. . . so what about the using the at-will power over and over again. . . .
Here's what people aren't understanding:
The -at will- power isn't a "power" it *IS* the fighter's normal attack. Its just like a 3E fighter's full attack sequence.
Its only written as a power to make for an easy, cohesive system of governing what actions the fighter can take in combat, and what he has to give up to do them. They could just as easily have written in a penalty to the attack of every special ability the fighter uses in lieu of his -at will- power.
But its much easier for everyone if they just describe his normal attack as an "At will power" that switches off when you try a special maneuver.
So, in short, the 4E fighter is going to have a lot more alternatives in combat than the 3.x fighter ever did, and the fighter's "at will" power is just the 4E version of a full attack action, so it will understandably see a fair amount of use. But that's better than the 3.x fighter which pretty much used ONLY full attack actions whenever he could.
I keep seeing the complaints about "the fighter is just going to use his -at will- power all the time once his per day/per enc abilities are gone."
Let's take a step back for a second and look at 3.5:
In 3.5 the fighter pretty much did one of two things EVERY round. Moved and attacked once, or whenever possible stood still to get a full attack sequence.
The next round, he would move and attack, or full attack.
The round after that he would move and attack or full attack.
After that, he might get daring. . . . . and move and attack, or full attack.
Sense a pattern here.
In 4E, he's actually going to have some options:
1. Per day special attacks
2. Per encounter special attacks
3. Sounds like traps/terrain could play a larger role in combat
4. Sounds like there will be rules for stunts. . . swinging from chandeliers etc.
5. The elimination of iterative attacks/full attack actions mean that he's going to be more free to move about the battlefield.
Alright. . . so what about the using the at-will power over and over again. . . .
Here's what people aren't understanding:
The -at will- power isn't a "power" it *IS* the fighter's normal attack. Its just like a 3E fighter's full attack sequence.
Its only written as a power to make for an easy, cohesive system of governing what actions the fighter can take in combat, and what he has to give up to do them. They could just as easily have written in a penalty to the attack of every special ability the fighter uses in lieu of his -at will- power.
But its much easier for everyone if they just describe his normal attack as an "At will power" that switches off when you try a special maneuver.
So, in short, the 4E fighter is going to have a lot more alternatives in combat than the 3.x fighter ever did, and the fighter's "at will" power is just the 4E version of a full attack action, so it will understandably see a fair amount of use. But that's better than the 3.x fighter which pretty much used ONLY full attack actions whenever he could.