Kamikaze Midget said:
Yes, but I think you miss the point:
Doing the same attack every round is boring.
If the fighter is going to use his at-will power over and over again every round, it's going to be boring.
The criticism is that if a fighter is just doing the same thing over and over again in every round, that's a bad thing. And if 4e suffers from this problem, it would be a bad thing.
Doing the same attack every round is exactly what fighters did in practice in 3E. They only manuevered as necessary to engage the enemy. . . from there on it was full attack action every round with pre-calculated power attack numbers and so forth. At some point during each full attack you took a 5 foot step to try to set up a flank.
That was it. Every round, every combat.
Kamikaze Midget said:
I do think 4e is going to have enough options that people will at least be deciding between as many things as they were in 3e (Do I apply expertise? Power attack? Do I try to flank? Do I charged, or use my bow?), but the decisions will be different (Power X or Power Y?)
As shown above, these "choices" are really not choices at all. In 3E 95% of the time you full attack or manuever to full attack with your primary weapon. 4% of the time you use a range attack or other secondary attack form. 1% of the time (if you're adventurous) you use some kind of combat manuver - grapple, bull rush etc.
These numbers are generous. Its very possible, even likely that many fighters will go several levels without ever using anything but their primary or any tactic except close, full attack, full attack, full attack.
In 4E you're going to have a choice among several per day, per encounter, and at will powers. All of them worthwhile vs. a normal attack. You'll have a *real* choice as to what to do each round. Once you've blown all your "specials" for the day, you still probably have a choice of at will powers. . . and ON TOP OF THAT you still have access to many of the 3E "options" that were there (charge, grapple, bull rush, whatnot).
Kamikaze Midget said:
There's also a slight criticism that there should always be a place for a "normal attack," one that doesn't use any powers. 4e seems to have deliberately made the normal attack a pretty rare thing, so whatever happens with that, it's working as intended.
Once again: The sins of the previous edition don't excuse the sins of the next. If 4e does something to expand the fighter's options, it'll be doing a good thing.
4E is doing something to expand a fighters options by quite a bit.
Is it giving the fighter a totally unique attack form for every round of combat? No. Nor should it. But the fighter does have a lot more decision making to do under 4E than he did under 3. . . and that, as you say, is a good thing.