Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

Paizo definitely saw there were some issues with the action economy, since they addressed it requiring 1 action to put your weapon away and another action to draw your new weapon in the remaster when they just made it a single action to swap weapons.

Aside from that there's definitely some stuff I don't require as GM. It's one action to retrieve an item stowed in your backpack, then (usually) a second action to use the item. The rules actually say it's typically another action to Open or Close the backpack or pouch but I feel like 2 actions to drink a potion is plenty and just include the opening or closing into the 1st action to retrieve the item.
 

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The rules actually say it's typically another action to Open or Close the backpack or pouch
This rule applies specifically to 'stowed' items, which should only be the <4 bulk of items that you keep in your backpack. Consumables should always be considered 'worn' and can be retrieved with a single action. The only limitation on 'worn' items is that you cannot wear more than 2 Bulk of toolkits.
 

PF1 fixed one of biggest issues I had with 3.5 by simply using CMB/CMD. The only other major issue I have is when there are stacking bonuses at high levels (which are still there in PF1). So many bonus types....

There's a lot less bonus types in PF2, and a couple of the ones that remain are hard to get on-demand.
 

This rule applies specifically to 'stowed' items, which should only be the <4 bulk of items that you keep in your backpack. Consumables should always be considered 'worn' and can be retrieved with a single action. The only limitation on 'worn' items is that you cannot wear more than 2 Bulk of toolkits.
That's a good point that there are some differences in how gear is stowed or worn, but the overall concept isn't something I felt was worth implementing in the game so I actually forgot smaller items can be worn. Easy enough to ignore if you're like me and don't care to bother with it.
 

PF1 fixed one of biggest issues I had with 3.5 by simply using CMB/CMD. The only other major issue I have is when there are stacking bonuses at high levels (which are still there in PF1). So many bonus types....

I think my ideal D&D is somewhere between 3.5/PF1 and D&D 5E 2014 (but certainly NOT what was mostly done with 4E/PF2/D&D 2024).
Yeah, I'm still sold on PF1E for the anything goes fantasy superheroes type game. It is the overall best game out, for me. It is also a game with some issues and I've been playing it for 25 years now (counting back to 3e), so, yeah, something new is nice. And I'm 100% behind the idea that some really good new ideas have come along in those years. At this point I don't expect to see anew game that blends current innovation with the full vibe of 3X. But a nice palate cleanser (such as this interim PF2E game) and I'm good to go for another decade. :)

(And , yeah, I take CMB for granted now. So good call.)
 

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